Forum: multiMAN - Discussion related to the wonderful multiMan multifunctional tool for your PS3 by DeanK!


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Thread: RETRO ROM Covers (multiMAN)
  

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  1. #131  
    Lethal_NFS's Avatar
    Lethal_NFS is offline Developer
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    Quote Originally Posted by whompus60 View Post
    To use as icon
    It would go in /dev_hdd0/game/FCEU90000/
    It would be named ICON0.PNG

    To use as cover just put it in covers folder with the rest of the ps3 games as it is
    This goes where any other PS3 game cover would go. This does not replace ICON0.PNG.

    This cover shows up in multiman while scrolling through PS3 games. It goes in the "covers" folder in BLES80608-USDIR-Covers
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  2. #132  
    borninthematrix's Avatar
    borninthematrix is offline Wait...what?
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    Thanks guys
    Push out the jive...Bring in the love
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  3. #133  
    whompus60's Avatar
    whompus60 is offline WomBat
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    Quote Originally Posted by Lethal_NFS View Post
    This goes where any other PS3 game cover would go. This does not replace ICON0.PNG.

    This cover shows up in multiman while scrolling through PS3 games. It goes in the "covers" folder in BLES80608-USDIR-Covers
    I dont like the emulator's showing up in game list in multiman. I do however like some of the cover's you guy's make. So what I do is convert them to png then make a transparent icon at right size, then past the cover on it and take out the little black corner's that jpg leave's on them keeping length and width ratio. Name it ICON0.PNG, put it where it needs to be, then it does replace the icon.
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  4. #134  
    Lethal_NFS's Avatar
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    Here is a video I made of the covers I made and use. I can upload them if anyone would want them.

    [ame=http://www.youtube.com/watch?v=DJAunpgSOfM]YouTube - ‪multiMAN 2.00.03‬‏[/ame]
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  5. #135  
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    Not bad man. Upload the covers for the emu's and post them here or maybe even in Mclub's game cover sticky. He may even use them his self.
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  6. #136  
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    Quote Originally Posted by djbubba2002 View Post
    Guys you have to help me out , what SYSTEM covers are we missing yet, I am talking about wheel art , and box covers 3D 2d, let me know I will start uploading the missing ones
    We still need Gameboy Color art (wheel/2D/3D).

    In the meantime here is a few images I made for the GBC games I have.







    Enjoy!

    Regards,

    NeilJames
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  7. #137  
    evertonsteve is offline Member
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    does this emulator support old style gameboy roms if so can someone do some covers for them please
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  8. #138  
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    well, I'm done with covers...hope my small contribution helped, now to move onto some other backed-up projects...
    later. CAW!
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  9. #139  
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    CaptainCPS-X is offline FB Alpha Developer
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    Hi guys, Im working on a new application (codename MMCRen) that will help renaming the cover images to match the romsets, I been working on it 2 days now. It runs on Windows, coded on C/C++ (WinAPI) and is very easy to use. So far is a non-unicode build, but probably I will work on unicode build later, if needed.

    I will release more details later about my application, but at this moment I need some help with a feature I want to add.

    After my application do the renaming job, all files are located in a directory structure ready to be packaged into a .PKG for later install.

    Is there a easy way to build a .PKG file like the one you guys make with Covers? what program you use to generate this packages?

    Thanks in advance for any help on this matter.

    Here you have some WIP images (is not yet final, and btw the cover i selected is from SNES and the romset there is NES one xD)







    SeeYaa!
    ^^
    gamePKG / FB Alpha RL - [ https://github.com/CaptainCPS ]
    FB ALPHA DEV TEAM - [ http://neosource.1emu.net ] [ [url]http://www.barryharris.me.uk/ ]
    PS3 - [CECH-E01][NAND][320GB HDD][Rogero CFW 4.30 v2.05]
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  10. #140  
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    Damn, that's a good idea man, That will help numerous people, I'm sure.

    Too late for me though, since I already have all my stuff renamed! As for what program to use to create .pkgs I believe MagicPKG does both packing and unpacking of .pkg files. Found Here:

    http://psx-scene.com/forums/781109-post1.html (MagicPKG v1.0 Now Released!)

    I think you have to create your own eboot.bin file which is beyond my knowledge. I hope that someone will explain to you how to do so, I'd love to make my own .pkg files.

    @condorstrike CAW!

    Yes! Your time and contribution is appreciated, very much so! Good Luck with your other projects mate!

    Regards,

    NeilJames
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