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#1
MultiMan running (PSX\PS2\PS3\Media) from a pc via SMB\Network sharing?
MultiMan running (PSX\PS2\PS3\Media) from a pc via SMB\Network sharing? –
10-08-2011,12:50 PM
Is this possible?
I looked up for info about this matter and it looks like no one really asked or have any information about this. In the PS2 days this is how I played my backups. It was much easier and I didn't need to mess around with HDD's and burnt DVDs and such.
So, deank or anyone else. Why not actually? The network speeds should be fast enough.
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10-08-2011,12:59 PM

Originally Posted by
Damaged
Is this possible?
I looked up for info about this matter and it looks like no one really asked or have any information about this. In the PS2 days this is how I played my backups. It was much easier and I didn't need to mess around with HDD's and burnt DVDs and such.
So, deank or anyone else. Why not actually? The network speeds should be fast enough.
The question is...how the hell did you get it working on your ps2?...o.o
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10-08-2011,01:52 PM

Originally Posted by
.Spike.
The question is...how the hell did you get it working on your ps2?...o.o
With OLP 0.8 you can play .ISO files on a smb network
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10-08-2011,04:39 PM

Originally Posted by
Bartholomy
Could be an interesting future about managers. But i think could overcharge the network buffer. Ps3 games transfers a lot of data, from a BD support. If you think how important is the HDD rotation mechanism, when you buy a new HDD..

Try to imagine all this traffic over a poor lan cable..

About media, well, ps3mediaserver do it from long long time. You can watch a movie stored on your pc

A LAN cable isn't poor at all... the PS3 utilizes Gigabit Ethernet, which means it's surpasses it's internal HDD speeds easily (and of course the external USB2 speeds), so I don't think it's any sort of bottleneck.
Would really appreciate a reply from someone who really knows the reason of why it's not implemented...
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10-09-2011,05:17 AM

Originally Posted by
Damaged
A LAN cable isn't poor at all... the PS3 utilizes Gigabit Ethernet, which means it's surpasses it's internal HDD speeds easily (and of course the external USB2 speeds), so I don't think it's any sort of bottleneck.
Would really appreciate a reply from someone who really knows the reason of why it's not implemented...
True. But need a lan mutiport, same technology, and gigabit on your pc, and proper cable. Not so impossible, but worth? Wasnt less expensive a stupid external HDD? Over all, as wrote before, could be a future implement, why not
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10-09-2011,10:51 AM

Originally Posted by
Bartholomy
True. But need a lan mutiport, same technology, and gigabit on your pc, and proper cable. Not so impossible, but worth? Wasnt less expensive a stupid external HDD? Over all, as wrote before, could be a future implement, why not

For me it sounds much more simpler to get the right cable and just plug everything to the same network instead of dealing with external\internal HDD's, FTPing stuff, or even the new techniques like burning a DVD-R\BD-R and installing modified .PKGs.
Less file moving - more win.
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10-23-2011,04:32 AM
So, seriously no one is interested in this feature? I'm surprised, psx-scene
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10-23-2011,12:15 PM
Obviously it doesn't work. No video proof, no applications released to do such a thing. This is literally the only thread on any forum I've seen that has brought it up. Obviously not possible.
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10-23-2011,02:07 PM
You would have to tell the kernel where to look for the game data. multiMan etc. have nothing to do with the game anymore when they are mounted ... it's all kernel side, since you basically mount folder XYZ to /dev_bdvd/, that all that happens. And since the kernel can read it's internal file system and FAT32 on external devices it just works.
For such a network stream you'd have to tell the kernel on how to handle the SMB protocol ... afaik debug consoles are capable of doing network stream for game data. But yeah, thats the basic idea behind it, to tell the kernel how to handle other things ... that way you could also get NTFS to work for backups, if you tell the kernel how to handle this file system.
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