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Thread: multiMAN - multiLINGUAL - Translated in 31 Languages
  

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  1. #641  
    dino05 is offline Member
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    Quote Originally Posted by m0h View Post
    @dino05.
    As requested from Dean, we'll discuss and post language updates here.. I posted there the updated version.
    m0h ok, I saw ...
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  2. #642  
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    Is there a specific reason, why we should post the language files on psx3hax.net?

    I would like to keep posting my updated translation here at psx-scene, if that's okay.
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    xx6600xx is offline Registered User
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    Arabic translation 98% complete and very good
    deank add AR Arabic ﺔﻴﺑﺮﻌﻟا
    LANG_AR.TXT beta 1
    I need some one to test file
    ارجو من كل من يجرب الملف الدعاء لي ومشاركة الاخطاء اللغوية لتصحيحها
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  4. #644  
    nunracer00 is offline force donation Disclosure
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    Heres the Full JP Language: included the last 11 labels
    Attached Files
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  5. #645  
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    Ok so Dean apparently moved over to another site, without giving any reason. Great. As I can see, the updates for multiman and the translations are only posted on this new site from now on. As I already mentioned in my previous post, I'm not interested in creating an account on that site. So there will be no more support for the german translation from my side. Maybe someone else will take care of it, I don't know.

    You can remove my name from the credits and replace it with the one of the new translator (if there will be one), if you want to. I don't care.
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  6. #646  
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    deank is offline multiMAN author
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    It is your choice. If you post your translations here I'll use them. I have no clue about what is going on and the 'wars' between all the ps3 sites and I don't really care.

    multiMAN has its own threads/forums at ps-3-news, psx-scene and ps3-hax... I don't see what the problem is?

    I can't keep all of them updated.
    nunracer00, ozayturay and kgb like this.
    If you like multiMAN or multiAVCHD, support the development with a small donation. Click here.
    ---
    Laugh and the world will laugh with you.
    Cry and you will be alone.
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  7. #647  
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    m0h
    m0h is offline multiMAN's Italian Translator
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    Quote Originally Posted by flip View Post
    Ok so Dean apparently moved over to another site, without giving any reason. Great. As I can see, the updates for multiman and the translations are only posted on this new site from now on. As I already mentioned in my previous post, I'm not interested in creating an account on that site. So there will be no more support for the german translation from my side. Maybe someone else will take care of it, I don't know.

    You can remove my name from the credits and replace it with the one of the new translator (if there will be one), if you want to. I don't care.
    You shouldn't take it to the heart, my friend. He did not mentioned why, if so there has to be a good reason if he doesn't tell us.
    Who cares where we are?
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  8. #648  
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    Please see my reply over at the multiMAN thread, so we don't have do discuss the same topic in two different threads
    Quote Originally Posted by m0h View Post
    You shouldn't take it to the heart, my friend. He did not mentioned why, if so there has to be a good reason if he doesn't tell us.
    Thanks. As I already said in the multiMAN thread: I'm sorry if my post may sounded a bit rude. I didn't mean to attack oder criticize Dean. It's his project and he can do whatever he wants.
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  9. #649  
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    Quote Originally Posted by deank View Post
    Actually there is no problem to translate lines 45-46, provided the language doesn't use non-ASCII characters.
    Please clarify if that is merely due to space reasons, or because your code does not deal correctly with non-ASCII characters in those routines ! ... ?
    I have translated those lines, using the Swedish characters "Ååö", but I am still very sure that the strings are just as short as the original English ones.
    (Even when accounting for the two-byte nature of those Swedish characters.)

    It was easier to say "do not translate" then to explain: It won't work for 99% of the languages.
    If you use only a-z A-Z (no tildes, etc etc, but simple latin/English chars) all will display ok.
    I always assumed as much, but I am still not fully certain if this is only a byte-count issue, or a routine complexity issue.
    (Some contexts might require standard ASCII-only, for entirely different reasons.)

    So please clarify if it is just a byte-count limit issue or not.

    Best regards: dlanor

    PS: I'm aware that I am overdue with an update of LANG_SE with the newly added 'Legend' lines, and will get on that shortly.
    DS.
    Last edited by dlanor; 07-15-2011 at 01:58 AM.
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  10. #650  
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    Quote Originally Posted by deank View Post
    If you have to post updates of your translations to be included in multiMAN, find me here.
    Sorry, but no.

    I will post my update here, and leave it up to you whether to use it or not.
    But I am not going to join yet another site just for contributing my translation.
    (And then have to follow that site for updates/feedback forever more...)
    Doing so is not an option.

    I barely have time enough for the sites I use today. One more is out of the question.

    Best regards: dlanor
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