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3167Likes
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02-06-2011,05:18 AM
Hey Dean,
Just created an account to say thank you for the awesome work on multiman, absolutely love it.
Now Of course I'm running into an issue with it, and I was wondering if u could give me some information.
I've got 1 of those old PS3's with backwards compatibility (EU 60GB), and I want to play some PS2 games.
I've got KMEAW 3.55 with Multiman 1.15.03 (just updated) and when i try to load the PS2 game, I get the following message.
:::[PS2] Hack GU 1 - rebirth :::
/dev_usb003/GAMES/hackGU 1 - rebirth/PS3_GAME/PARAM.SFO not found.
I was wondering if u had any advice for me, or if it simply doesn't work anymore, or if perhaps you took the PS2 experimental back up loading out of MM.
What I'm doing: I start multiman with a PS3 game in the drive, and try to load the extracted (folder structure) PS2 game when I get the above error.
If this is due to category_game_tool2.xml that i should place somewhere, then i apologize for the spam on the thread. But considering it is trying to mount param.sfo I thought I'd ask the pro for a hint
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02-06-2011,05:26 AM

Originally Posted by
saldash
I've got 1 of those old PS3's with backwards compatibility (EU 60GB), and I want to play some PS2 games.
for the moment no current BM can load PS2 backups, but originals will still run from GameOS w/ CFW (w/ BC PS3)
[B]
CECHA01 (500GB [1TB ext.]REBUG 4.21.2(REX)/Cobra 4.30CFW(v6.0)/QA Flagged
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02-06-2011,05:28 AM

Originally Posted by
bitsbubba
for the moment no current BM can load PS2 backups, but originals will still run from GameOS w/ CFW (w/ BC PS3)
Hey bitsbubba,
Thank you for answering, a shame that feature isn't available, most of my old disc are on the verge of breaking. Guess I'll have to wait for someone to create a BM for it.
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02-06-2011,05:30 AM

Originally Posted by
bitsbubba
Is MultiMAN setup to recognize all split file extensions?
No, but I can add #.part, too.
If you like multiMAN or multiAVCHD, support the development with a small donation. Click here.
---
Laugh and the world will laugh with you.
Cry and you will be alone.
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02-06-2011,05:38 AM

Originally Posted by
deank
No, but I can add #.part, too.
just wondering as I have a backup that was split with Comgenie, and rather than using Comgenie to transfer it be easier just to transfer w/ multiMAN (or from disk)
Edit: Guess I could just rename the files, Duh never mind!
[B]
CECHA01 (500GB [1TB ext.]REBUG 4.21.2(REX)/Cobra 4.30CFW(v6.0)/QA Flagged
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02-06-2011,05:46 AM
Thats ok, I kinda figured it wasnt going to be easy as there was nothing in the ini, though while you are here Deank I was wondering if I could put a request in for complete font control of the full GUI!, or just increasing the size if possible would be good, its just because I'm still using rearscreen projector TV ATM(Getting a Plasma in May).
Anyone who's intrested in seeing previous GUI work I've done:
[RELEASE] Inav Evolution
[Release] iShadow THH
[Release] Premiere Eclipse
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02-06-2011,06:04 AM

Originally Posted by
deank
No I didn't. The progress bar is disabled when 'verifying' source takes more than 30 seconds or so and when the actual copy size is unknown. Then you'll see "Elapsed" time and not "Remaining". This happens for games with few thousand files and usually only when copying from USB to the internal HDD.
Files will be put together.
Oh this is what i get when backing up my Blu-Ray Alice In Wonderland 3D. Is that also verifying too? But is not even 30 seconds or more so. Is just gone for a second and no progress I've seen.
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02-06-2011,06:07 AM

Originally Posted by
deank
No, but I can add #.part, too.
Sorry Dean what extensions does multiMAN use again
[B]
CECHA01 (500GB [1TB ext.]REBUG 4.21.2(REX)/Cobra 4.30CFW(v6.0)/QA Flagged
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02-06-2011,06:08 AM
@shagratt71 - Your work is beautiful, real touch of class!
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02-06-2011,06:12 AM

Originally Posted by
BOOOM
Oh this is what i get when backing up my Blu-Ray Alice In Wonderland 3D. Is that also verifying too? But is not even 30 seconds or more so. Is just gone for a second and no progress I've seen.
Progress bar is disabled also for PL3 payloads.

Originally Posted by
bitsbubba
Sorry Dean what extensions does multiMAN use again
.666## (00-99)
.1.part -> .66600
.2.part -> .66601
...
.9.part -> .66608
If you like multiMAN or multiAVCHD, support the development with a small donation. Click here.
---
Laugh and the world will laugh with you.
Cry and you will be alone.
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