Forum: multiMAN - Discussion related to the wonderful multiMan multifunctional tool for your PS3 by DeanK!


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Thread: multiMAN - multifunctional tool for your PS3 (Game manager/File manager/FTP/AVCHD/BDMV)
  

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  1. #4611  
    dekuleon is offline Member
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    Oh nooo, even with the latest version, GTA IV with update 1.06 doesn't work!!
    Need to stick with 1.0...
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  2. #4612  
    gsleite is offline Registered User
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    hi. I'd already realized that, and in order to avoid to use the Shado COpy on one of my games (3d Dot heroes), i'm trying to find a way to lauch it by mM (it crashes in the middle of the introduction). I think i got a modified ebbot.bin game. does anyone can point me how to replace this file ?
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  3. #4613  
    mark.j.tarr is offline Member
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    Removed By User
    Last edited by mark.j.tarr; 01-25-2011 at 06:16 PM.
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  4. #4614  
    dlanor is offline Member
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    Quote Originally Posted by mark.j.tarr View Post
    This shadow copy has got my head in a spin. So now I removed the 2 shadow copies and the original game and pkg from the xmb. The space difference is 1 copy of the game. So now im not sure if it is taking up room, its because its reporting as taking up room, and also if I FTP the shadow copies to computer, they are the full size, so maybe its actually transfering the original files from the GAMES folder.
    That is not necessarily the case, as a transfer test is dependent on how the source data is accessed.

    Consider any type of shortcut/symlink and how it can be referenced either as an absolute entity in itself, usually a small linkfile, or as an indirect pointer to the real data file or folder.

    Normal tools should usually only have permission to access such a link in the second way, and if that is how the FTP server accesses the 'shadow copy' then it will transfer the full-sized game, even if that shadow copy is really just a tiny linkfile (or collection of such linkfiles).

    The true indication of how much space a shadow copy uses should be the observed change in free HDD space caused by the installation of that shadow copy.

    But there may be some types of game files that don't work well with such 'indirection' (their use may bypass the indirection), and for such cases multiMAN may be forced to include those files in full inside a shadow folder, which would account for the inconsistent results reported with some games taking huge amounts of space for the shadows while others only take tiny amounts.

    Best regards: dlanor
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  5. #4615  
    Beerfloat is offline Registered User
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    Quote Originally Posted by indecks View Post
    HOW DO I TURN OFF THAT DAMN AWFUL MUSIC!!!!!!!!!!!!!!!!!!!!!!!!!!
    Rename sound.bin to something else and it is gone.
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  6. #4616  
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    dobber is offline Registered User
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    Since my BD-drive is broken I guess I'm sticking to MM 1.13.04.
    Will follow progress in this thread though and hope to see discless play implemented again soon in one form or another.
    CECH-2004A 500gb 3.55 Kmeaws
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  7. #4617  
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    TitaniumL is offline Member
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    Quote Originally Posted by a-khan1 View Post
    theres no way of using that 111gb at all???? what is that 111gb being used for then ???
    You for real dude? It's telling you that you have 14gb left out of the 111gb you have. You have used 97gb of space already. You can't use something already used...
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  8. #4618  
    Pappa is offline Member
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    Quote Originally Posted by mark.j.tarr View Post
    ebootfix + shadow copy

    So i've been doing some more looking into this.

    It seems that by using the ebootfix method and creating the shadow copies in
    /dev_hdd0/G/E00XXX
    /dev_hdd0/game/BLES00XXX

    It now has the game backed up 3 times.

    I have tried transferring the 2 directories above to my computer and they are both full size everything included backups.

    I thought the point of shadow copy was a shortcut to the original backup, but it seems its just a full copy - twice.

    So if your using this for large games then you will be eating into your storage space.

    Maybe its only worth it for games you really want to work.
    Of course you'll download a full copy of the game when you download the shadow copies.

    When the FTP server opens a shadow copy it doesn't give you the actual shadow copy in return - it feeds you the data the shadow copy points to (the original game!)

    Try deleting your original files and then transfer the shadow copies. It will fail with a "File not found" error - because the file isn't there anymore, it's been deleted. The shadow copy just points to the file, it's not the file itself.

    Example from my server (comments after the # sign):

    jc@filesrv:~$ echo "Hello" > Testfile # Say "Hello", and put it into a file called "Testfile"
    jc@filesrv:~$ cat Testfile # Print out "Testfile"
    Hello
    jc@filesrv:~$ ln -s Testfile Link # Create soft link from Link to Testfile
    jc@filesrv:~$ ls -l Testfile Link
    lrwxrwxrwx 1 jc jc 8 26 jan. 00:39 Link -> Testfile # Link points to Testfile
    -rw-r--r-- 1 jc jc 6 26 jan. 00:40 Testfile
    jc@filesrv:~$ cat Link # Print Link
    Hello # Print Link yields same result as Print Testfile.
    jc@filesrv:~$ echo "Olleh" > Link # Say "Olleh", and put it into a file called "Link"
    jc@filesrv:~$ cat Testfile # Print Testfile
    Olleh # Testfile now contains "Olleh", since Link points to Testfile
    jc@filesrv:~$ rm Testfile # Remove Testfile (physical file)
    jc@filesrv:~$ ls -l Link
    lrwxrwxrwx 1 jc jc 8 26 jan. 00:39 Link -> Testfile # Link still points to Testfile.. but it doesn't exist anymore!
    jc@filesrv:~$ cat Link # Lets try printing out "Link"
    cat: Link: No such file or folder # "Link" still exists, but the file "Link" points to does not.
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  9. #4619  
    mark.j.tarr is offline Member
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    Quote Originally Posted by dlanor View Post
    That is not necessarily the case, as a transfer test is dependent on how the source data is accessed.

    Consider any type of shortcut/symlink and how it can be referenced either as an absolute entity in itself, usually a small linkfile, or as an indirect pointer to the real data file or folder.

    Normal tools should usually only have permission to access such a link in the second way, and if that is how the FTP server accesses the 'shadow copy' then it will transfer the full-sized game, even if that shadow copy is really just a tiny linkfile (or collection of such linkfiles).

    The true indication of how much space a shadow copy uses should be the observed change in free HDD space caused by the installation of that shadow copy.

    But there may be some types of game files that don't work well with such 'indirection' (their use may bypass the indirection), and for such cases multiMAN may be forced to include those files in full inside a shadow folder, which would account for the inconsistent results reported with some games taking huge amounts of space for the shadows while others only take tiny amounts.

    Best regards: dlanor
    Quote Originally Posted by Pappa View Post
    Of course you'll download a full copy of the game when you download the shadow copies.

    When the FTP server opens a shadow copy it doesn't give you the actual shadow copy in return - it feeds you the data the shadow copy points to (the original game!)

    Try deleting your original files and then transfer the shadow copies. It will fail with a "File not found" error - because the file isn't there anymore, it's been deleted. The shadow copy just points to the file, it's not the file itself.


    Thanks Both.
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  10. #4620  
    rosskopf is offline Registered User
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    @deank

    Thank you!! works great for me!!!
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