Oh nooo, even with the latest version, GTA IV with update 1.06 doesn't work!!
Need to stick with 1.0...![]()
|
|
|
|
Would you like to get all the new info from
PSX-Scene in your email each day?
Want to learn more about the team keeping you up to date with the latest scene news?
Read about them now! Check out our Developer bios, too! | ||
|
|
Oh nooo, even with the latest version, GTA IV with update 1.06 doesn't work!!
Need to stick with 1.0...![]()
hi. I'd already realized that, and in order to avoid to use the Shado COpy on one of my games (3d Dot heroes), i'm trying to find a way to lauch it by mM (it crashes in the middle of the introduction). I think i got a modified ebbot.bin game. does anyone can point me how to replace this file ?
Removed By User
Last edited by mark.j.tarr; 01-25-2011 at 06:16 PM.
That is not necessarily the case, as a transfer test is dependent on how the source data is accessed.
Consider any type of shortcut/symlink and how it can be referenced either as an absolute entity in itself, usually a small linkfile, or as an indirect pointer to the real data file or folder.
Normal tools should usually only have permission to access such a link in the second way, and if that is how the FTP server accesses the 'shadow copy' then it will transfer the full-sized game, even if that shadow copy is really just a tiny linkfile (or collection of such linkfiles).
The true indication of how much space a shadow copy uses should be the observed change in free HDD space caused by the installation of that shadow copy.
But there may be some types of game files that don't work well with such 'indirection' (their use may bypass the indirection), and for such cases multiMAN may be forced to include those files in full inside a shadow folder, which would account for the inconsistent results reported with some games taking huge amounts of space for the shadows while others only take tiny amounts.
Best regards: dlanor
Since my BD-drive is broken I guess I'm sticking to MM 1.13.04.
Will follow progress in this thread though and hope to see discless play implemented again soon in one form or another.
Of course you'll download a full copy of the game when you download the shadow copies.
When the FTP server opens a shadow copy it doesn't give you the actual shadow copy in return - it feeds you the data the shadow copy points to (the original game!)
Try deleting your original files and then transfer the shadow copies. It will fail with a "File not found" error - because the file isn't there anymore, it's been deleted. The shadow copy just points to the file, it's not the file itself.
Example from my server (comments after the # sign):
jc@filesrv:~$ echo "Hello" > Testfile # Say "Hello", and put it into a file called "Testfile"
jc@filesrv:~$ cat Testfile # Print out "Testfile"
Hello
jc@filesrv:~$ ln -s Testfile Link # Create soft link from Link to Testfile
jc@filesrv:~$ ls -l Testfile Link
lrwxrwxrwx 1 jc jc 8 26 jan. 00:39 Link -> Testfile # Link points to Testfile
-rw-r--r-- 1 jc jc 6 26 jan. 00:40 Testfile
jc@filesrv:~$ cat Link # Print Link
Hello # Print Link yields same result as Print Testfile.
jc@filesrv:~$ echo "Olleh" > Link # Say "Olleh", and put it into a file called "Link"
jc@filesrv:~$ cat Testfile # Print Testfile
Olleh # Testfile now contains "Olleh", since Link points to Testfile
jc@filesrv:~$ rm Testfile # Remove Testfile (physical file)
jc@filesrv:~$ ls -l Link
lrwxrwxrwx 1 jc jc 8 26 jan. 00:39 Link -> Testfile # Link still points to Testfile.. but it doesn't exist anymore!
jc@filesrv:~$ cat Link # Lets try printing out "Link"
cat: Link: No such file or folder # "Link" still exists, but the file "Link" points to does not.
@deank
Thank you!! works great for me!!!
| « Previous Thread | Next Thread » |
| Tags for this Thread |