Forum: multiMAN - Discussion related to the wonderful multiMan multifunctional tool for your PS3 by DeanK!


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Thread: multiMAN - multifunctional tool for your PS3 (Game manager/File manager/FTP/AVCHD/BDMV)
  

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  1. #14081  
    Quakes69's Avatar
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    Hey Dean, I was just thinking about that Game_Cache thing and what you said about the /dev_USB00/
    What if you put in there something that searches the string of your path url
    I do this in VB6 so I don't know if it will work or you know if it's even the right way to implement it.
    Search a string for a certain combination of text

    Code:
    Dim sSTR As Boolean, strURL as String
    sSTR = False ' Sets the Boolean to False for initial start
    
       sSTR = InStr(strURL, "dev_USB") <> 0' strURL is the string url of the Option.ini path
       If sSTR = True Then
          MsgBox Err.Number & " " & Err.Description, vbCritical, App.ProductName
       Else
          Continue to next operation
       End if
    Just a thought.
    Like I said, I don't know if you can do that in your coding program.

    EDIT: But then they complain that they would have to edit the Options.ini after deleting and reinstalling multiMan. no win situation there. N/M I guess

    @ dlanor: I did not know that. Wonder why no one said anything before. lil tid bit a lil to late. lol
    Last edited by Quakes69; 05-20-2011 at 12:15 PM.
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  2. #14082  
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    Hello Deank.

    From what I read I'm not the only. I have problem passing a game (with a big file) of the internal HDD to an external. Do not split the big file. I have tested with three games and I could not, in all cases I have the same error. The GM always fatal Gives an error, like this: "Aborted (666) - Opened 2 files" (something like that).

    I have the version: 2.01 T15

    De barco en barco
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  3. #14083  
    dlanor is offline Member
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    Quote Originally Posted by Quakes69 View Post
    BDROM-Reset Example: Say you have an external game loaded in multiMan. You then decide to exit that game and wanna watch a movie you have on there. With out the BDROM-Reset the only way to make the external drive useful again is to restart your PS3. With that(BDROM-Reset) you just click it and it unmounts the Game that multiMan mounted and makes the external drive useful again.. Get it?
    The usage you describe here is absolutely correct, but one small factoid is wrong.

    You said that without the new BDROM-reset program we'd have to reset the PS3 to undo the redirection of the BDROM drive to a game on HDD, and that is incorrect. Another way to do the same thing has worked in nearly all multiMAN versions, and that method is simply to start multiMAN and then exit from it again, either without having chosen any game, or after having chosen the game icon for the disc in the CDVD tray (if you have a game disc there like I always do).

    That will also undo the drive redirection, so having the BDROM-reset program to do it was never absolutely necessary, though it does save the user a little time and effort to do it. (Mainly because a full init of multiMAN is slower than just a launch+exit of BDROM-reset)

    Best regards: dlanor
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  4. #14084 CD Comic Book ver 2.0 
    jac72's Avatar
    jac72 is offline The Original
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    Just in time for the summer block busters!

    Here's the second version of my theme, "Comic Book". Full support for 2.0. Just needed some minor tweaks in the existing areas, but had to add the XMB Mode from scratch. Oh, also incorporated the font this time, upon request. It ended up looking nice. Screenies below...

    Code:
    http://www.megaupload.com/?d=FYGCI3ZB









    Next up for me will be an all new original theme.

    Enjoy,

    JAC
    deank, kovot, NuBiXx and 6 others like this.
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  5. #14085  
    aldostools's Avatar
    aldostools is offline multiMANiac
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    Quote Originally Posted by deank View Post
    And if one sets it to game_cache_dir=/dev_usb000/game_cache what will happen?

    if (game_cache_dir.substr(0, 10) <> "/dev_hdd0/") {
    //show an error message after reading options.ini and use the default path
    game_cache_dir = multiman_USRDIR + 'game_cache'; // /dev_hdd0/game/BLES80608/USRDIR/game_cache
    }


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  6. #14086  
    dlanor is offline Member
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    Quote Originally Posted by deank View Post
    And if one sets it to game_cache_dir=/dev_usb000/game_cache what will happen?
    Good one

    Seriously though, choosing a drive with the same 4GB limit that this caching method was created to get around is an obvious user error. And user errors will always be possible in the configuration of a program as complex as multiMAN. There are already other configuration options where a bad choice by a user can mess up the functionality.

    But since this game_cache usage is only meaningful when targeting the internal HDD, multiMAN could simply show an error message when/if a user tries to start a game this way with that option set to use any other device than the internal HDD.

    Something like:
    "Error ! : game_cache misconfigured (must be on internal HDD)"

    That string can be displayed in some kind of dialog box, with exit back to XMMB at pressing a gamepad button. And then the user can change the option to use internal drive instead, or you might even do that forcibly...

    In the latter case the error message could instead be something like:
    "Error ! : game_cache misconfigured (reverted to default path)"

    And if the user then tries to start the game again it should then start, but using the default cache location rather than the incorrect one the user had tried to set up.

    This method should allow full flexibility of configuration (within functional limits) without forcing multiMAN into trying the impossible (like caching >4GB files on media limited to <4GB/file), even if a user is insane enough to try doing so...


    Edit:
    @Quakes69 & aldostools:
    I started typing this post before even reading your recent responses to the game_cache issue, where your suggestions clearly have roughly the same intent as the suggestion I made in this post (same intent though widely different details). Perhaps yet another example that great minds think alike...?

    Best regards: dlanor
    Last edited by dlanor; 05-20-2011 at 01:04 PM.
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  7. #14087  
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    Quote Originally Posted by MCLUB View Post
    Covers Update .JPG 20.05.11

    22+44_FIX_MM_JPG_Covers_by._MCLUB_Update_20.05.11. rar (1.53 MB)

    Covers Update .PNG 20.05.11

    22+44_FIX_MM_PNG_Covers_by._MCLUB_Update_20.05.11. rar (8.48 MB)



    Complete Update INSTALLER .JPG 20.05.11

    2257 MM Covers Complete Update Installer.rar (52.95 MB) INDEX COVER 20.05.11

    Added: 22 Covers
    Code:
    BLAS50327.JPG
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    BLUS30529.JPG
    BLUS30554.JPG
    BLUS30634.JPG
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    BLUS30754.JPG
    CDMAN1234.JPG *made by me
    GENP00001.JPG *made by me
    KTGS30190.JPG
    KTGS30193.JPG
    MDFN90002.JPG *made by me
    MRTC00016.JPG
    NPUB30288.JPG
    FIX Added: 44 Covers
    Code:
    BLES00777.JPG
    BLES00941.JPG
    BLES01159.JPG
    BLUS30101.JPG
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    Easy Install package from USB "2257 MM Covers Complete Update Installer" and you have all NEW Covers and NEW Fixed Covers !!!


    More covers and fix_covers later !!!
    thanks for this i was looking for game covers fantastic,didnt wanted to download the full multiman so this is perfect
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  8. #14088  
    Quakes69's Avatar
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    Quote Originally Posted by dlanor View Post
    Edit:
    @Quakes69 & aldostools:
    I started typing this post before even reading your responses to the game_cache issue, where your suggestions clearly have roughly the same intent as the suggestion I made in this post (same intent though widely different details). Perhaps yet another example that great minds think alike...?

    Best regards: dlanor
    That's what I would do.
    Quote Originally Posted by aldostools View Post

    if (game_cache_dir.substr(0, 10) <> "/dev_hdd0/") {
    //show an error message after reading options.ini and use the default path
    game_cache_dir = multiman_USRDIR + 'game_cache'; // /dev_hdd0/game/BLES80608/USRDIR/game_cache
    }


    Looky there. C++? same idea but in different code
    Last edited by dlanor; 05-20-2011 at 01:09 PM. Reason: Corrected a spelling error in my own quote
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  9. #14089  
    DJMRLONG is offline Member
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    Hopefully this request will be fulfilled.......

    Can we get a total lock down of MultiMan ?
    In setting just as we can setup using a password to not copy/delete.
    Can we also restrict being able to use the Triangle button and access game settings and also to go in certain areas ?
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  10. #14090  
    MCLUB is offline Banned
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    Quote Originally Posted by havok7 View Post
    thanks for this i was looking for game covers fantastic,didnt wanted to download the full multiman so this is perfect

    No problem
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