Forum: multiMAN - Discussion related to the wonderful multiMan multifunctional tool for your PS3 by DeanK!


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Thread: multiMAN - multifunctional tool for your PS3 (Game manager/File manager/FTP/AVCHD/BDMV)
  

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  1. #1261 Question  
    gumbaz is offline Member
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    Quote Originally Posted by deank View Post
    Jurai already posted the lines of the simple app... the 'mygame' pkg is not usable with all games and needs to be recompiled everytime... the lines are simple:

    Code:
    #include <sys/process.h>
    #include <string.h>
    SYS_PROCESS_PARAM(1001, 0x10000)
    
    int main(){
    	sys_game_process_exitspawn2("/dev_hdd0/game/BLUS30394/USRDIR/MM_EBOOT.BIN", NULL, NULL, NULL, 0, 1001, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
    }
    how to compile this into Signed PKG for 3.41..?
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  2. #1262  
    deank's Avatar
    deank is offline multiMAN author
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    Quote Originally Posted by Feir View Post
    would your 'mygame' app be a cleaner way of booting? or is the lack of compatibility the reason you are not perusing that?
    Quote Originally Posted by TitaniumL View Post
    I hope you find out why some games do work and why other don't. I hope it's only a case of directing something to somewhere.
    Some progress... I tried with LEGO INDIANA which didn't work with the 'mygame' app...

    I decrypted and modified the EBOOT.BIN with changed path to hdd0 and it now works... I'll now test few other things.

    The problem is that I can't find a way to completely automate the whole process, that's why I'm not releasing a pkg file - it simply won't work for you. I'm trying to incorporate something in multiMAN to create symbolic/hard links of the game to another folder.

    Actually all my tests were with LINKS and not the actual game.

    1) The game is in /dev_hdd0/GAMES/LEGO_INDIANA/PS3_GAME/

    2) multiMAN creates a SHADOW of that in /dev_hdd0/game/BLES00254. That means that it requires ONLY 2MB for the EBOOT.BIN and not the full game (4GB).

    3) Then I install my PKG, Lego shows in XMB and boots fine (like AVATAR and other games).

    This method doesn't use syscalls or peek/pokes.

    Dean
    If you like multiMAN or multiAVCHD, support the development with a small donation. Click here.
    ---
    Laugh and the world will laugh with you.
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  3. #1263  
    deank's Avatar
    deank is offline multiMAN author
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    Quote Originally Posted by gumbaz View Post
    how to compile this into Signed PKG for 3.41..?
    I knew it was a mistake to post this useless code. YOU DON'T NEED IT. IT WAS AN EXAMPLE.
    If you like multiMAN or multiAVCHD, support the development with a small donation. Click here.
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  4. #1264  
    bitsbubba's Avatar
    bitsbubba is offline Official PS3 Scene Babysitter
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    have you got this working with more games now
    [B]CECHA01 (500GB [1TB ext.]REBUG 4.21.2(REX)/Cobra 4.30CFW(v6.0)/QA Flagged

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  5. #1265  
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    sweet! it's raining good new again!

    is there any way we can help or test?
    Silence! there some hacking going on!
    3.55 we love you!
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  6. #1266  
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    Quote Originally Posted by deank View Post
    1) The game is in /dev_hdd0/GAMES/LEGO_INDIANA/PS3_GAME/

    2) multiMAN creates a SHADOW of that in /dev_hdd0/game/BLES00254. That means that it requires ONLY 2MB for the EBOOT.BIN and not the full game (4GB).

    3) Then I install my PKG, Lego shows in XMB and boots fine (like AVATAR and other games).

    This method doesn't use syscalls or peek/pokes.

    Dean
    now that i get and really your method would be easier for the end user also implementing shadow shortcuts into multiMAN would be great , n more convenient , saves more memory :d appreciated
    PS3 Slim 160GB 3.55 kmeaw
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  7. #1267  
    consume is offline Member
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    Quote Originally Posted by deank View Post
    Some progress... I tried with LEGO INDIANA which didn't work with the 'mygame' app...

    I decrypted and modified the EBOOT.BIN with changed path to hdd0 and it now works... I'll now test few other things.

    The problem is that I can't find a way to completely automate the whole process, that's why I'm not releasing a pkg file - it simply won't work for you. I'm trying to incorporate something in multiMAN to create symbolic/hard links of the game to another folder.

    Actually all my tests were with LINKS and not the actual game.

    1) The game is in /dev_hdd0/GAMES/LEGO_INDIANA/PS3_GAME/

    2) multiMAN creates a SHADOW of that in /dev_hdd0/game/BLES00254. That means that it requires ONLY 2MB for the EBOOT.BIN and not the full game (4GB).

    3) Then I install my PKG, Lego shows in XMB and boots fine (like AVATAR and other games).

    This method doesn't use syscalls or peek/pokes.

    Dean
    Alright, slightly confused here. I thought we were just supposed to find all text strings with "bdvd" and replace them with "hdd0" and now thinking about it, that wouldn't make sense as there's nothing in dev_hdd0/ps3_game/usrdir.

    How would you change the path in the eboot.elf without overwriting other data?
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  8. #1268  
    gumbaz is offline Member
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    Quote Originally Posted by deank View Post
    Hmm... so the direct boot from multiMAN doesn't work with the games, which work with the 'magic' 'mygame' app, that I tested yesterday.

    As I posted earlier, I set up a website page where you enter your game ID and you get a ready package to install on your PS3.

    I'm trying to make it work with current multiMAN's folders and not to require a game to be moved to /dev_hdd0/game/ folder... Let me play a bit more with it and I'll get back to you.

    Dean
    website url pleez..?
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  9. #1269  
    modmouse is offline Member
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    Great work so far, how close are you to getting games working that have single files of 4GB or larger I'm unsure if the Signature Edition of Gran Turismo 5 is any different to the standard edition will check on that this weekend. Busy with website code for shop website assignment due Friday
    Anyway thanks for all the time and effort going into all this
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  10. #1270  
    Feir is offline Registered User
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    Quote Originally Posted by deank View Post

    1) The game is in /dev_hdd0/GAMES/LEGO_INDIANA/PS3_GAME/

    2) multiMAN creates a SHADOW of that in /dev_hdd0/game/BLES00254. That means that it requires ONLY 2MB for the EBOOT.BIN and not the full game (4GB).

    3) Then I install my PKG, Lego shows in XMB and boots fine (like AVATAR and other games).

    This method doesn't use syscalls or peek/pokes.

    Dean
    Sounds pretty nifty, well done, keep up the good work.
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