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You guys should make a small thread dedicated to the themes...
Originally Posted by FU_2HELL_SON_Y
@Dean :tried to compile using devkit pro with psl1ght embedded to no avail have you added any tools of a non-standard ps3dev setup? Can I just use psl1ght on its own to compile your source?
can you please add this cover as well
I second that...
Originally Posted by Senaxx
Need Help With Split File
Need Help With Split File –
if some could help out it would be great how do i get split file games to work on multiman i have the multiman splitter program but can't get them to play can some body please help thanks......
My question is: I now have version 16.08 in order to obtain high-quality and properly installed version, in what sequence should I follow?
Since I can remember were amended version of 13 to 14 and I'm not much confused and afraid to make a mistake . .
Now there is version 16. 15 . .
It turns out I need to install the first 16. 15 and no previous versions do not need to install ..
copy it internal.
Originally Posted by legitmod
Mortal Kombat cover:
Here ya go
Originally Posted by Hernaner28
I've recently switched to ReBug 3.41.2 FW to get rid of jailbreak (and its annoying activation process ). Though it appears now I have to run Hermes Rebug payload manually on each PS3 boot in order to use MM to play backups, so my question is:
is it possible to allow MM to search for installed payloads and activate them on program launch? perhaps some custom path in options.ini that specifies the location of the desired payload?
So it would be something like...
MM launch-> check for resident payloads -> no PL found -> check path in options.ini -> if found then activate, if not then usual "no PL" warning.
what do you think?
ps3 file manager
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