Originally Posted by daxtsu
Hi Dean, i'll translate the tutorial for u from Elotrolado.
[TUTORIAL] Create our own pkg's for CFWGEOHOT (by ssss0)
Step 1. The first thing we have to do, is to compile any example from pslight, doing this, we will get an .elf file (In fact, any .elf file well done it's ok). Then we must type the following command:
./make_self_npdrm "nombre.elf" "nombre.self" IP9100-BULL11112_00-0000111122223333
where nombre.elf and nombre.self are the files that u created before, it must be written without ""
Step 2. Doing this, we will get a signed self. Now, we have to edit the file "makefile" (i think it is created by executing the compiled thing) from psl1ght, and change it by those lines
titleid := IP9100-BULL11112_00-0000111122223333
Step 3. Now on the folder, we must copy/paste the self file and then we make de pkg doing:
Step 4. Then, on the pkg we write the following command:
Where nombre.pkg is the pkg u created
Funny that he finally gets help after he leaves, lol.
Dean thanks for proving to the retards that backups don't require syscalls. Sadly until it hits the front page and what not, there will still be some ignorants, and hell **** them. It's their loss for being non-reading retards.
Murphy's law is strong in this one.
Originally Posted by SiegStrife
Originally Posted by Kenshindono
so is dean just skipping input and directly calling exitspawn2?
int main(int argc, char **argv)
sys_game_process_exitspawn2(eboot_path, NULL, NULL, NULL, 0, 3071, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
He's sleeping guys :lol: And testing more games, when awake. Be patient, if works, he will upload his MYGAME.pkg and his version of multiman 3.55 and all of us will contribute to make a list of working games :cool:
Stay tuned :p
Above yeah I think this is exactly what he is doing.
The only problem with this is if games have hard coded paths it won't work.
I'm able to get this to work ;)
F1 CE, Lego Indiana, Star Wars Republic Heroes, Avatar
he said before, all of them works perfectly, let's wait :dance: