how to compile this into Signed PKG for 3.41..?
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Some progress... I tried with LEGO INDIANA which didn't work with the 'mygame' app...
I decrypted and modified the EBOOT.BIN with changed path to hdd0 and it now works... I'll now test few other things.
The problem is that I can't find a way to completely automate the whole process, that's why I'm not releasing a pkg file - it simply won't work for you. I'm trying to incorporate something in multiMAN to create symbolic/hard links of the game to another folder.
Actually all my tests were with LINKS and not the actual game.
1) The game is in /dev_hdd0/GAMES/LEGO_INDIANA/PS3_GAME/
2) multiMAN creates a SHADOW of that in /dev_hdd0/game/BLES00254. That means that it requires ONLY 2MB for the EBOOT.BIN and not the full game (4GB).
3) Then I install my PKG, Lego shows in XMB and boots fine (like AVATAR and other games).
This method doesn't use syscalls or peek/pokes.
Dean
have you got this working with more games now
sweet! it's raining good new again!
is there any way we can help or test?
Alright, slightly confused here. I thought we were just supposed to find all text strings with "bdvd" and replace them with "hdd0" and now thinking about it, that wouldn't make sense as there's nothing in dev_hdd0/ps3_game/usrdir.
How would you change the path in the eboot.elf without overwriting other data?
Great work so far, how close are you to getting games working that have single files of 4GB or larger :dance: I'm unsure if the Signature Edition of Gran Turismo 5 is any different to the standard edition will check on that this weekend. Busy with website code for shop website assignment due Friday :cry:
Anyway thanks for all the time and effort going into all this :D