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Thread: Stella emulator for PS3 (Atari 2600 ) By Robo Hobo
  

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  1. #21  
    underball's Avatar
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    Figured it out. I had my roms in separate subfolders by company, and toggling between subfolders is the cause of the crashes/garbled screen. Putting all the roms in one folder fixed it. Just sucks to have to page through 1,000+ random roms.

    Also - the rom info/screenshot viewer option locks up the entire console when trying to start a game. The snapshots did display in the rom viewer though. But once you try to start a game it locks up.
    Last edited by underball; 04-18-2011 at 11:36 PM.
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  2. #22  
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    I seem to be having the same lock up issues on the menu as some have had before. I direct to a stella folder on the external, choose the game and it freezes up, have to hard boot to get up and running again. The games I have tried were not PAL games and were in both .bin and .a26 format (which I think the original stella only uses .bin but I thought I'd try anyways)
    I am using the updated version 2 that was posted and am on 3.41 w/dongle

    Any suggestions as to what I might be doing wrong?
    - sent from my jailbroken IPhone
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  3. #23  
    Robo Hobo is offline Member
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    Third time's a charm, hopefully...

    I think I traced the garbled launcher to a mistake in handling replacing ./ with the current working directory in the filesystem code. The crash when loading a game with the rom info browser is likely a deeper issue in sdcell but a workaround already in the code for OSX worked for sdcell too.

    Stella Release 3
    Custom Firmware
    3.41 dongle

    @rstabbs71: stella should support either format. All the games I've been testing have the .a26 extension.
    ps2man likes this.
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  4. #24  
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    Quote Originally Posted by Robo Hobo View Post
    Third time's a charm, hopefully...

    I think I traced the garbled launcher to a mistake in handling replacing ./ with the current working directory in the filesystem code. The crash when loading a game with the rom info browser is likely a deeper issue in sdcell but a workaround already in the code for OSX worked for sdcell too.

    Stella Release 3
    Custom Firmware
    3.41 dongle

    @rstabbs71: stella should support either format. All the games I've been testing have the .a26 extension.
    Thanks for the 3rd version, trying it out now
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  5. #25  
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    Not sure what was going on, maybe I should have been in bed @ 2am instead of trying to play games lol...but v3 seemed to stop the locking on my end and it plays everything great, awesome work as always robo...wonder why this isn't on the front page??
    - sent from my jailbroken IPhone
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  6. #26  
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    Perfect!

    Flawlessly runs now, including the rom info/screenshot viewer.

    3rd time Is the charm!

    Thanks a bunch. On that note, how hard is it to convert standard SDL code to SDCell? I'm thinking of taking a stab at an SDL MAME port, but I don't know jack about Cell coding or SDCell. I've only really worked in PSP/MIPS code and Windows x86.
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  7. #27  
    Ant Davis is offline Member
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    Quote Originally Posted by Robo Hobo View Post
    Third time's a charm, hopefully...

    I think I traced the garbled launcher to a mistake in handling replacing ./ with the current working directory in the filesystem code. The crash when loading a game with the rom info browser is likely a deeper issue in sdcell but a workaround already in the code for OSX worked for sdcell too.

    Stella Release 3
    Custom Firmware
    3.41 dongle

    @rstabbs71: stella should support either format. All the games I've been testing have the .a26 extension.
    Okay, it sounds like everyone else is okay now, but I'm still having issues with it freezing when I try to exit a game. I'm probably just screwing something up. Dumb question I'm sure, but how do I exit a game and go back to the Stella menu? Apparently I'm not doing something right.

    Regardless, thanks for the updates!
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  8. #28  
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    Quote Originally Posted by Ant Davis View Post
    Okay, it sounds like everyone else is okay now, but I'm still having issues with it freezing when I try to exit a game. I'm probably just screwing something up. Dumb question I'm sure, but how do I exit a game and go back to the Stella menu? Apparently I'm not doing something right.

    Regardless, thanks for the updates!
    R2
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  9. #29  
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    Quote Originally Posted by underball View Post
    R2
    Yep, that was my issue--user error. Thanks.
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  10. #30  
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    Hey Robo, now that you've pretty much perfected another system to be emulated on the PS3 any chance for the old Virtual Colecovision to be ported over? Or does Mednafen support that and I missed it in an update? Just checking! Great work as always
    - sent from my jailbroken IPhone
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