You don't have to tell me about new versions of SNES9x - needless to say, I'm well on top of that.
The core I use in SNES9x PS3 is as near to 1.53 as you can get - in fact, it has some bleeding-edge fixes right now that 1.53 doesn't currently have (such as the last fix that fixes the echo noise bug in Mortal Kombat - that's a fix OV2 gave me that has not yet been committed to the github trunk for instance) - but - in short - NO.
There is just one patch that forms part of 1.53 that I don't commit to the SNES9x PS3 core - and that is zones' IRQ/SA-1 improvements. That gives at least a 10fps framerate decrease - for this reason, the Wii/PS3/Xbox 1 ports have chosen not to use this specific patch - therefore, all of the console ports are really '1.52 and a half'. We can't use that patch that would make it really 'based' on the 1.53 core - because the speed/performance cost is just too high.
The improvements are barely noticeable to the end user though - so it's probably not worth the huge speed downgrade - and the only games it fixes are games that most people don't care about.
The SNES9x team has recognized this is a problem and is probably going to take some steps to make up for the performance gulf that exists now inbetween each new version of SNES9x.


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snes bleeps bit annoying depending on game on headphone haha, i do like my modulated 8 bit music though