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You don't have to tell me about new versions of SNES9x - needless to say, I'm well on top of that.
Originally Posted by Jararaca
The core I use in SNES9x PS3 is as near to 1.53 as you can get - in fact, it has some bleeding-edge fixes right now that 1.53 doesn't currently have (such as the last fix that fixes the echo noise bug in Mortal Kombat - that's a fix OV2 gave me that has not yet been committed to the github trunk for instance) - but - in short - NO.
There is just one patch that forms part of 1.53 that I don't commit to the SNES9x PS3 core - and that is zones' IRQ/SA-1 improvements. That gives at least a 10fps framerate decrease - for this reason, the Wii/PS3/Xbox 1 ports have chosen not to use this specific patch - therefore, all of the console ports are really '1.52 and a half'. We can't use that patch that would make it really 'based' on the 1.53 core - because the speed/performance cost is just too high.
The improvements are barely noticeable to the end user though - so it's probably not worth the huge speed downgrade - and the only games it fixes are games that most people don't care about.
The SNES9x team has recognized this is a problem and is probably going to take some steps to make up for the performance gulf that exists now inbetween each new version of SNES9x.
Yep - I let it run for over 2 hours and I couldn't really get a freeze. So I'm hopeful it's a thing of the past now.
Originally Posted by egger
Nope, that's the current way it is - I would have to find a way to relay the custom music to the secondary stream as well, and I can't seem to be able to do that. Perhaps this is a limitation of the PS3 audioserver, and you need Multistream for that. I dunno really - I would have to research it more.
Originally Posted by dingoo
BTW - does the volume control knob work on your headset - as in - is the volume too low? The volume is too low on my headset - the Logitech Clearchat USB headset - but that might just be a hardware issue since the volume knob doesn't work on the PS3 period.
Yep, I can confirm this - damn, isel bugs can create some funny (and sucky) side-effects, huh?
Originally Posted by ovhaum
Anyway - will be rectified soon.
OK, the Mega Man X2 issue has been fixed - hopefully somebody produces a daily build of this soon with this bug fixed - quite embarrassing on my part that I didn't catch this one sooner.
There has always been a 3.41 version. In fact, until early April of this year, I was still using 3.41 jailbreak.
Originally Posted by AS692
My bad. It should be trivially easy to package a 3.41 PKG along with it though - in fact, pkg-signed should make you an PKG that works on 3.41 and 3.55 CFWs like Rebug and Kmeaw alike - pkg-signed-cfw should work on Geohot CFW.
Originally Posted by AS692
Who knows, perhaps the current PKG also works on 3.41 jailbreak - I can't test it on my machine, but if he did 'make pkg-signed', it should work on 3.41 jailbreak.
I'm not getting that problem with the following ROMs:
Originally Posted by SNEA
Super Metroid (Europe) (En,Fr,De).sfc
Super Metroid (Japan, USA) (En, Ja).sfc
Can you confirm this didn't happen in the last official release (v4.4.9)? Looks like there might be an issue with the specific SMC ROM.
I might be willing to look at some of Multiman's GUIs and implement that if possible. Only problem I've just ran into - looking at the source - is that it is libGCM - so will need to be converted to PSGL.
Originally Posted by tisurame