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That is not a bug - I took it out. The only way you can get an FPS counter again is to compile it with CELL_DEBUG_FPS set to 1 - for all official releases, it's set to 0. I will get rid of the 'Framerate' setting soon.
Originally Posted by Cloud Forever
As for why I did this - well, mainly so that we can dodge the branch that would render the FPS text for every frame - there would even be a branch if you had the FPS setting turned off. Branches slow the CPU down - so it was part of a decision to focus on speed and performance and drop everything that users don't need.
Yeah, I can confirm this - thanks for making me aware of this - I will get this fixed - it's due to me setting up the alternate codepaths and not properly testing every game 100% to check for regressions. Sorry about that.
2. The save file select screen in Yoshi's Island(U) [!] looks really glitchy now; it's been that way since the last update. The graphics look... uh, I guess you could say they look a little scrambled now. It's definitely not normal.
Hmm - I think you need to set up your Bluetooth headset in the XMB first before you can use it in SNES9x/Genesis.
Originally Posted by addidas_85
Go to Settings - Accessory Settings - Manage Bluetooth Devices - Register new device.
Register the Bluetooth headset there.
BTW - I fixed the Yoshi's Island save file selection screen bug - I will update the OP with a new ZIP file that has pkgs of a version that has this bug fixed. I won't release a separate version just for this alone - so I'll just do it in stealth - as if it was always part of version 4.4.9 to begin with.
EDIT: Alright, updated the OP with links to the version with this bug fixed. You can recognize the new version by the fact that it's 12.55MB in filesize.
Not in the current release - however, I will add an option that will allow you to do that. It's very easily added.
Originally Posted by bryceone
Yeah - sorry about that - the way it's currently set up is that the shader preset you select takes precedence over any individual shaders you have selected. Unfortunately, that means that even if the shader preset is set to 'Stock' - this will take precedence over the two shaders being set up individually.
Originally Posted by dlanor
Here is what I'm thinking of doing -
1 - Add an option to overrule this - so that the two shaders get applied instead of the shader preset
2 - Add an option in the emulators to add your own presets from within the emulator - you would be presented with an onscreen keyboard that would allow you to input a filename and/or a title, and then that preset would be created in the 'Presets' folder. That way, you can set up your own presets for shader/scale configurations, save it to a preset and then just select that preset - so it will boot up with those settings applied.
This can already be done. Go to Settings, go to Paths, click X when 'ROM Path' is selected, and set the ROM directory by selecting the directory and then pressing the Square button.
Originally Posted by raja games
SNES9x PS3 should start up the next time with that ROM directory as the 'root' of the filesystem. To get out of it (only for the duration of the session) - you can press Start to go back to the root of the filesystem.
Well - for one thing - I've noticed the following things -
Originally Posted by gundamwfan
ripping music to WAV and trying to play that within SNES9x PS3/Genesis Plus GX PS3 doesn't seem to work. However, ripping music to MP3 and putting that on your PS3 does work with SNES9x PS3/Genesis Plus GX PS3.
I'm guessing the XMB playback util has some kind of restrictions on exactly what kind of music codecs it allows to playback while the game is running.
PS3 Users ran into some of these same problems too with games like Warhawk - commercial games - using the very same XMB sysutil tool.
So try AAC - MP3 - ATRAC - none of my albums are in AAC so I've only tried MP3 so far - all albums that I copy from USB stick to PS3 all work.
I tried copying albums/music from my Foobar2000 UPNP server to PS3 directly via the XMB - the UPNP server component would convert the MP3/FLACs to WAV - that wouldn't work. Then, if I would convert that stuff to MP3 by hand - it would still not work - the UPNP server seems to screw something up when it copies these files in one way or another.
So, long story short - what I've found is - rip albums to MP3 - put them on a USB stick - create a directory in the root of the USB stick called 'MUSIC' - dump the album dirs there, then pop that USB stick into the PS3 and copy the music to the PS3 HDD. That should work.
Sure - I guess I will bring the 'Music mute' option back - it was in the original SNES9x source code but I commented it out at the time entirely since we didn't need it back then. Guess it's become a necessity now - one feature apparently leading to the need of another .
Originally Posted by grasshoppa420
I've achieved some great visual results using this shader - thanks (I especially like 2xBR-v2 - Shader 1 - 4xSoft-variation-1 - Shader 2 - POINT/POINT).
Originally Posted by Jararaca
This will be added to the trunk.
BTW - you can use NVShaderPerf to look for bottlenecks in your shaders - in case you're trying to optimize them.
Great job Jararaca.
Originally Posted by Jararaca
Do you still need help with NvShaderPerf, or did you figure it out on your own?