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Thread: SNES9x PS3 4.4.4 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55) Released
  

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  1. #41  
    squarepusher2 is offline Developer
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    Quote Originally Posted by subcon959 View Post
    squarepusher, I'm not sure if this is at my end so this isn't an official issue yet, but I had a few minutes free and tried to compile some of the recent revisions and got errors about emulator implementation. The latest I could get to build was 2b79adaa7a. I'll have some more time later so will go through it again properly and try to provide specifics, but just a heads up in case it's not my usual sdk woes.
    I was able to compile with both GCC and SNC as of this current revision.

  2. #42 SNES9x PS3 4.4.5 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55) 
    squarepusher2 is offline Developer
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    OK, I promised Netplay was going to be in the next release - but it's going to have to wait until the next release. Sorry about that.

    BTW - check out the HD version this time - try it out in combination with 4xSoft and I think you'll be pleasantly surprised.

    EDIT: Updated links.

    SNES9x PS3 4.4.5 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55)

    LINKS (23.09 MB - Includes both HD and Normal Versions)
    #1 snes9x-ps3-hd-v4.4.5.zip (23.09 MB)

    #2 UploadBud.com - Download - snes9x-ps3-v4.4.5.zip

    LINK for the bandwidth-deprived (11.54MB - Normal version-only)

    #1 snes9x-ps3-normal-v4.4.5.zip (11.54 MB)

    ================================================== =============================
    Build 4.4.5 (14-02-2010)
    ================================================== =============================
    - New HD Version - every game runs at the SNES' high-resolution mode (512x448
    interlaced mode). Try this with the right shader on (4xSoft) and this can make
    the games look beautiful. Both progressive (1080p/720p/480p/576p) and interlaced
    modes (480i/576i/1080i) work with this - try interlaced for best results.

    4xSoft combined with this HD version also beautifies the pseudo hi-res
    transparent background layers in Kirby's Dreamland 3.
    - Triple Buffering option added - enabled by default. Faster graphics/shader
    performance with triple buffering turned on - some potential input lag with
    triple buffering on - turn it off in case you experience problems of this
    nature.
    - USB/Bluetooth mouse can be used now for Mouse/Super Scope games.
    - Primal Rage works again.

  3. #43  
    squarepusher2 is offline Developer
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    Quote Originally Posted by str3atwarrior View Post
    Wow thanks! Trying this ASAP

    Edit : By the way, did you ever experienced random freeze while playing for some time? Tried to play some Super Mario World with my son yesterday, after about an hour it freezed, had to do a hard reboot. Started a game on Super Mario All-Star, and freezed about an hour after too. Maybe it's only me, so that's why i ask
    Never experienced this as a matter of fact - and I've played it pretty extensively.

    That being said, though, if it pops up again - do let me know. I'm running 3.41 JB still so your mileage may vary on the dozens of 3.55 CFWs out there.

  4. #44  
    squarepusher2 is offline Developer
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    Quote Originally Posted by str3atwarrior View Post
    I'll test the new version, if it happens again i'll let you know!

    I'm running kmeaw's 3.55, so that may be the cause.

    Thanks again!
    Only thing I can imagine that could cause the crash is if you started up some syscall app prior to running SNES9x - SNES9x PS3 is a userland app and doesn't do any syscalls - so I'd advise that you not start any syscall apps prior to booting it - back when CFW 3.55 first happened, I read reports of Multiman and other apps being unstable due to these syscall apps for some reason.

    That being said, I'm not too knowledgeable on this so I'm just hazarding a guess here.

  5. #45  
    squarepusher2 is offline Developer
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    Quote Originally Posted by barnhilltrckn View Post
    Well i just finished trying the new build out square and its great except for one thing. It may just be me but im using the hd build and it seems when i am moving along the screen that the picture just blurs a little bit. Actually thats not a good description of it but its the only way i know how to describe it really.
    That's because this graphics mode (512x448) is interlaced - try setting your PS3 to 1080i in the Display Settings (XMB) and untick 1080p - the 'blurring' (interlacing) should be gone (mostly).

    Other than that it seems to be WAY more responsive and smoother than before. It has always played good but for some reason now it just feels like it plays better.
    That's good to hear - looks like the new input code really made a difference then.

  6. #46  
    squarepusher2 is offline Developer
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    Quote Originally Posted by hunthunt View Post
    hey squarepusher i just love your emulator but i like to ask you if is possible to make compatible the savegames of snes9xTyl for PSP with the ones of the ps3 version.

    thanks anyway for your hard work and by the way the 4.4.5 HD looks fantastic using 4xsoft, it's like a dream watch all those classics looking so good

    I don't think this is possible - simply because SNES9xTyl on PSP uses a VERY old version of SNES9x - and the savestates between even SNES9x 1.51 and 1.52 are incompatible.

    So it's not going to happen.

  7. #47  
    squarepusher2 is offline Developer
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    Quote Originally Posted by Descrambler View Post
    Any1 can confirm that Multitap-Support ist broken on 4.4.5 ?

    I can control with all controllers (1-5) all players - Tested with Bomberman 1-3

    Controller 1 moves all bombermans on the screen. Same for controller 2 till 5 on Bomberman 3.
    Yup, it's broken. Version 4.4.6 is going to be released today or tomorrow - there's going to be one version (for both normal and HD graphics modes) - and the HD modes will now no longer be 'interlaced' - so just stay tuned - multiplayer and any type of two player support is broken at the moment.

  8. #48 SNES9x PS3 4.4.6 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55) 
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    SNES9x PS3 4.4.6 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55)

    Multiupload.com - snes9x-ps3-v4.4.6.zip (11.65 MB)

    Uploadbud.com - snes9x-ps3-v4.4.6.zip

    ================================================== =============================
    Build 4.4.6 (16-02-2010)
    ================================================== =============================
    - HD version and Normal version merged into one - there are now HD shaders that
    do the same as the previous HD version.
    * HD shaders (which upscale the resolution to 512x448) instead of hacked
    HD version. '4xSoft-HD' is currently the best out of the HD shaders - more to
    come.
    * The HD version in version 4.4.5 ran in interlaced mode - with the HD
    shaders, you can run in either progressive or interlaced mode.
    - Fixed PAL50/PAL60 automatic activation in 576i/p mode.
    - Fixed Rise Of The Robots interlacing issues - other games which use
    interlaced mode also corrected.
    - Fixed Multiplayer controls - only player 1 worked.

  9. #49  
    squarepusher2 is offline Developer
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    Quote Originally Posted by barnhilltrckn View Post
    Ok just finished some testing and wow it looks great. Good job on the hd filters man, really.

    But a couple of posts ago i was telling you about the fast forward problem i was having so i did a bit more testing just a min ago. It seems that the new input code doesnt like R2 and L2 for some reason.

    What i did was map fast forward to R2 and input cheat to L2 and it was doing the same thing as before with fast forward and then when i pushed L2 for input sheat it would try to fast forward but with the same problems like i was actually trying to push fast forward.

    I checked that i had actually mapped them to seperate buttons and i was right in my settings. So what i did was change fast forward to R3 and then input cheat to L3 and it worked just like it was supposed to. So the only thing i can guess is that it doesnt like the L2 and R2 buttons for some reason.

    You might wanna check it out on your end and see if you get similar results to me so we know its not just my ps3 playing tricks on us.

    Also like i asked before is there anyways you can set it up to fast forward only works as long as you hold down the button and not like an on/off switch. Just seems like it would be better that way but i could be the only one who wants that so.

    Honestly i believe this emulator to be pretty much complete because it is just a great peice of software. You really need to pat yourself on the back for this one.

    One more thing though and ill shutup. Are you planning on making the buttons for the gui configurable? That would be great if you were and i beleive it would be damn near perfect along with that and a pretty looking gui.

    edit: I almost forgot the most important thing. The new hd filters did infact get rid of the blurring and now is just as smooth as butter.
    Re: L2 - yes, that line is hooked up wrong in the input loop ATM - so when you press L2 at the moment, what you actually get is R2. This is a one-second fix but unfortunately I'm not going to release another version unless I've got something more substantial to go along with.

    Re: fast forward - I might revert back to the old way of doing fast-forward - I might also have a look at this specific request of yours - what you want basically is for L2 and R2 to be 'held' rather than 'pressed' - basically, I want the input loop as fast as possible - so I don't want too many conditionals in there, but I could have a look and see if we can have some kind of 'button mapping type' for each button - ie. 'was button pressed' or 'is button pressed'.

  10. #50  
    squarepusher2 is offline Developer
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    Quote Originally Posted by Medox View Post
    am i the only one who can't map any buttons since 4.4.3?
    when i go to controls and pres x/left/right nothing changes those mappings.

    i also had this with 4.4.4 and 4.4.5... and went back to 4.4.3 where everything worked perfectly. now with 4.4.6 the problem remains so i decided to write it down this time... because those fancy hd shaders deserve the buttons i usually set

    i have a ps3 slim with 160gb and kmeaw's 3.55 cfw.

    p.s. great shaders! thanks.
    It seems many people are confused by my implementation of the button mapping code.

    I set it up so that you cannot change any of the button settings if you have either 'Default' or 'New' control schemes selected. You can only change them if you have selected the 'Custom' control scheme. Perhaps I should do away with those restrictions - I dunno.

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