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That too![]()
What have you been smoking!!? lmao, the Saturn only had 2 main processors running at about 30mhz. There is obiously a sound chip too and maybe another 1 for DSP effects, but we're talking a processor about as fast as a Sega Megadrive\32x for those.
You're bonkers mate, no offense but you seem in awe or something?
PSX has been emulated full speed since about 8-9 years ago on standard middle of the road PC hard ware of the time (1Ghz CPU\bog standard Geforce2 graphics card). A saturn is harder to emulate due to it having 2 main processors , but in reality Sega were the only developer who actually used both processors, 90% of games only used 1 hence all the crappy ports it got from the PS1. It was an absolute arse to develop for much like the PS3. Only the Ps3 isn't as bad as developers have had years to adapt.
Anyway, yes its harder to emulate, but not much harder these days.
This is great news.I miss my saturn.Blue stinger was the best game ever.
Um, that would be the Dreamcast
http://en.wikipedia.org/wiki/Sega_Saturn#Processors
The Saturn STILL isn't emulated 100%, not even on today's uber-rigs.
Made a video showing it up and barely running![]()
gotta crawl before you walk, gotta walk before you run.
[ame="http://www.youtube.com/watch?v=uuPgJbJ53SM"]YouTube - Jailbreak PS3 Running Sega Saturn[/ame]
V-sync synchronization is always a problem on my machine - and I can tell you have not had yet endured the trials of getting bSNES/SNES9x/SDLMAME entirely sound crackle-free by having to adjust the input rate ever so slightly.
Believe me, it's a common problem - and it's definitely there, and nothing to do with my specific setup. I could get certain versions of SDLMAME working perfectly without sound glitches, then a specific revision came out and all of a sudden it started to crackle and pop like hell - because I did not configure the initial sound input rate beyond its default setting.
Then you have all kinds of messing about with ALSA, Pulseaudio, Xaudio2, or what not.
Simply put, I think it can be argued that a console emulating a console will always be better than a laptop/PC running a console emulator.
That of course is no appropriate response to what I wrote. What I was highlighting was that it would be great if Elsemi would at least publish the sourcecode - you respond in kind by saying 'OH well - you can play it on your Windows box right now' - which is like totally skirting the issue - my main laptop does not have Windows and I don't even want it for that matter - therefore, not being dependent on Windows would be a plus, and for that, the sourcecode would be needed in order to port it to other architectures.You can now.
And as an added side-effect, once it is made to work with ppc architectures, porting to PS3 would be straightforward.
It looks like the guy behind nullDC is now finally going down this road (making it cross-platform) because of his desire to see nullDC on PS3. Hopefully Elsemi also shows similar interest.
Yeah, I've played Nebula M2 using a DualShock3 - but the DualShock3 working properly with vibration is dependent on Motion Joy, and I've not been able to get it working properly after having last reinstalled my system and installing a slimmed-down version of XP.Just plug in your dualshock and load up nebula. The only advantage to emulators on consoles are having a nice controller based gui and it's easier to transport a console, but a laptop with hdmi out works just as well and can run perfectly now all the emulator types we'll ever see on ps3.
But yeah, Daytona USA with a DualShock3 and rumble enabled was nice.
Squarepusher - seriously, those setup problems with sound and v-sync are something that I've never come across in a long time. A lot of those problems can be alleviated by using windows, but I know how the feeling of not wanting to use windows for anything (I've tried 100% linux all the time, too many sacrifices). For software use free of stress, MS tech is a necessary evil.
Simply put, emulators as they are now will have more config options on the PC than likely PS3 ports. Resolution flexibility, input, etc. The only time I've come across a superior experience with emus on consoles vs PC emus was with the 16-bit system emulators on the Wii simply because they could output at 240p and native 15khz via component which gives the best picture possible for these systems (when hooked up to an SD CRT), no stretching/filtering/anything. Something like that can't be done (easily) on PC emulators connected to sd crts.
Overall though, in my opinion, convenience of having as many games as possible on your PS3 is the only advantage to emulators on PS3.
@robo,
Saturn is far more complex than PSX. Don't forget the two VDPs and other chips for everything else.
[youtube]Q-lCJr0yVo8[/youtube]
It was said above that you gotta crawl before you walk, well this emulator is practically standing since it is the first attempt at a Saturn Emulator on consoles. Makes me wish I knew how to program and make emulators, I'd be tinkering with it myself.
When its done, it should be a great alternative to the console itself which is getter rarer in working form.
Not true, there's actually a Wii port that has been in development for some months.
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