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Thread: Sega model 3 emualtor
  

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  1. #1 Sega model 3 emualtor 
    trennel is offline Member
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    Could be nice if we got a model 3 emulator to work on the ps3 , well it should have the power for it

    what do u guys think
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  2. #2  
    TaNK's Avatar
    TaNK is offline Member
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    I would like see a Model 2 emulator for PS3 and JTAG 360 myself.
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  3. #3  
    j103 is offline Member
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    What's the difference in the 3 models, software wise?
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  4. #4  
    TaNK's Avatar
    TaNK is offline Member
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    Model 1 - Virtua Racing, Virtua Fighter, a few others

    Model 2 - Daytona USA, Virtua Fighter 2, Sega Rally, Sega Touring Car Racing, WaveRunner, Last Bronx, Fighting Vipers, Sonic The Fighters, etc...

    Model 3 - Daytona USA 2, Virtua Fighter 3/3TB, SuperGT/Scud Race, etc..
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  5. #5  
    dvdxploitr is offline Gaymer
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    After looking at the specs of Model 3, I don't see why it shouldn't be possible….


    Main CPU : 32bits RISC PowerPC 603ev 166Mhz

    Graphics Chip : 2 x Lockheed Martin Real3D/PRO-1000

    Sound CPU : 16bits 68EC000 11.3Mhz

    Sound chip : Yamaha SCSP/YMF-292F/"LAKE" FH1 128-step DSP x 2, MIDI interface, 16 bits 64 voices 4 channel, maximum of 16.5 Mbytes ROM, 64 PCM channels

    Audio RAM : 1meg (8 megabits, 512K per SCSP chip)

    Main Memory : 8 Mbytes 66mhz Ram, graphic ROM maximum of 64 Mbytes, backup RAM 64 Kbytes

    Video resolution : 24KHz 496(H)x384(V) one or two plane 24khz, It uses the VGA pinout however. And, the voltage levels of the video output is at VGA levels (.7vdc Peak to Peak)

    Scroll Window : two plane (24KHz/two plane mode), 16 colours/32,768 1024 palette x 2 bank, 256/32,768 64 palette x 2 bank

    Geometrizer : At least 1,000,100 polygons/s for square polys, 2,000,200 for Triangle polys

    Renderer : At least 60,000,000 pixels/s

    Video : Full Color Texture Mapping, Tri-Linear Interpolation, Micro Texture, Shading High-Specula Gouraud Shading , Fix Shading, Flat Shading, Texture & Edge Multi Layered Anti-Allasing, Lighting Effects, Parallel Light, 4 Spot Light, Pin Spot Light, Special Effect Zoning-Fog, 32 Levels of Translucency.

    Board composition : CPU + VIDEO + ROM boards

    Others : 10mbs Connection, calendar IC
    ---------------------------------------------------------------------------------------

    What I think would be nice would be the Sega TriForce hardware, I mean, its got F-Zero AX & Super Mario Kart GP/GP2 as well as StarFox…I mean, these are games that we never saw here in the States….
    As of 1/26/2011:

    3.60 Now Live!

    PS3 80GB Non-BC >> Waninkoko 3.55 >> Kmeaw 3.55>> Sold!
    Sure-fire way to prevent PSN Bans: Update to OFW!
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  6. #6  
    TaNK's Avatar
    TaNK is offline Member
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    Quote Originally Posted by dvdxploitr View Post
    After looking at the specs of Model 3, I don't see why it shouldn't be possible….


    Main CPU : 32bits RISC PowerPC 603ev 166Mhz

    Graphics Chip : 2 x Lockheed Martin Real3D/PRO-1000

    Sound CPU : 16bits 68EC000 11.3Mhz

    Sound chip : Yamaha SCSP/YMF-292F/"LAKE" FH1 128-step DSP x 2, MIDI interface, 16 bits 64 voices 4 channel, maximum of 16.5 Mbytes ROM, 64 PCM channels

    Audio RAM : 1meg (8 megabits, 512K per SCSP chip)

    Main Memory : 8 Mbytes 66mhz Ram, graphic ROM maximum of 64 Mbytes, backup RAM 64 Kbytes

    Video resolution : 24KHz 496(H)x384(V) one or two plane 24khz, It uses the VGA pinout however. And, the voltage levels of the video output is at VGA levels (.7vdc Peak to Peak)

    Scroll Window : two plane (24KHz/two plane mode), 16 colours/32,768 1024 palette x 2 bank, 256/32,768 64 palette x 2 bank

    Geometrizer : At least 1,000,100 polygons/s for square polys, 2,000,200 for Triangle polys

    Renderer : At least 60,000,000 pixels/s

    Video : Full Color Texture Mapping, Tri-Linear Interpolation, Micro Texture, Shading High-Specula Gouraud Shading , Fix Shading, Flat Shading, Texture & Edge Multi Layered Anti-Allasing, Lighting Effects, Parallel Light, 4 Spot Light, Pin Spot Light, Special Effect Zoning-Fog, 32 Levels of Translucency.

    Board composition : CPU + VIDEO + ROM boards

    Others : 10mbs Connection, calendar IC
    ---------------------------------------------------------------------------------------

    What I think would be nice would be the Sega TriForce hardware, I mean, its got F-Zero AX & Super Mario Kart GP/GP2 as well as StarFox…I mean, these are games that we never saw here in the States….
    Its not the specs of the Model 3 to worry about its the emulation of Model 3 and its not quite up there with the likes of the Model 1/2 hardware. Demul just now supports Model 3 emulation although slow gameplay wise.
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  7. #7  
    VriskaBlack's Avatar
    VriskaBlack is offline !DOUBLE PSYCHIC REACHAROUND!
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    It often depends on the popularity of the console. If I could, I would port an MSX emulator to PS3 as it's a very popular home computer that has some awesome games, like Metal Gear but sadly it'll probably never happen.
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  8. #8  
    SwampFox56 is offline Member
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    you guys are talking abut genesis/master system right?
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  9. #9  
    Blade Hunter is offline Member
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    Quote Originally Posted by SwampFox56 View Post
    you guys are talking abut genesis/master system right?
    Sega model 1 / 2 / 3 arcade system (ie daytona etc)
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  10. #10  
    trennel is offline Member
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    Me and if i´m not wrong many other would come up with a big smill if someone port this Starwars Trilogy Arcade
    the most awesome star wars game ever made
    *************Sega model 3***************

    [ame=http://www.youtube.com/watch?v=9mkekCMTJwg]YouTube - Starwars Trilogy Arcade With Mr Bag![/ame]
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