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Thread: ScummVM Build 20110605 for PS3 Custom Firmware by bgK
  

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  1. #1 ScummVM Build 20110605 for PS3 Custom Firmware by bgK 
    tthousand's Avatar
    tthousand is offline Paradigm/Paragon/Prototype Robo Model #I
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    Thanks for the news tip master737373!


    Quote Originally Posted by PS3 News
    Today PlayStation 3 developer bgK has updated ScummVM, an implementation of LucasArts SCUMM interpreter emulator, to Build 20110605 for PS3 Custom Firmware users.

    For those unaware, ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files.

    To quote: ScummVM on PS3:

    Prerequisites
    • A homebrew enabled PlayStation 3 console. As of now that mostly means having a custom firmware installed. Obtaining and installing such a software is out of the scope of this document. Sorry, but you’re on your own for that one.
    • At least one ScummVM supported game. The list of compatible games can be seen here: ScummVM :: Compatibility - DEV
    • The page Where to get the games - ScummVM :: Wiki references some places where those games can be bought. Demonstration versions for most of the supported games are downloadable on ScummVM :: Game Demos
    • An USB drive.

    Installing
    • From a computer, download the installable package of the PS3 port from ScummVM’s main site. It should be a .pkg file. Copy it to an USB drive.
    • After having plugged the USB drive to you PS3, the installation package should appear in the XMB under the “Games > Install Package” menu. Installing it copies ScummVM and its dependencies to your PS3′s hard drive. It also adds the “Games > PlayStation 3 > ScummVM” XMB entry which is to be used to launch ScummVM.

    Configuring and playing games

    PlayStation 3 Specifics
    • Games can be launched either from an USB drive or from the internal hard drive. The internal hard drive has better performance though.
    • Savegames are wrote in the /hdd0/game/SCUM12000/saves folder.
    • Left stick => Mouse
    • Cross => Left mouse button
    • Circle => Right mouse button
    • Triangle => Game menu (F5)
    • Square => Escape
    • Start => ScummVM’s in global game menu
    • Select => Toggle virtual keyboard
    • L1 => AGI predictive input dialog

    Disclaimer
    • Unauthorized distribution of an installable package with non freeware games included is a violation of the copyright law and is as such forbidden.

    Building from source

    Once all the dependencies are correctly setup, an installable package can be obtained from source by issuing the following command :

    ./configure –host=ps3 && make ps3pkg
    Downloads: ScummVM Build 20110605 for PS3 CFW (and) ScummVM Build 20110605 for GeoHot/WutangRZA PS3 CFW

    Souce: github.com/bgK/scummvm

    News Sources: PS3Hax (and) PS3News
    Last edited by tthousand; 06-13-2011 at 08:42 PM.
    Saner and Chanel like this.


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  2. #2  
    opium2k's Avatar
    opium2k is offline twitter.com/opium2k
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    Looking in the source I see a folder called Themes

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  3. #3  
    sandungas's Avatar
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    Thanks for the effort to make this open source, i hope it will be officially supported soon to attract more people to the development (i see no download link in the official web by now)
    ScummVM :: Downloads


    Btw... there is some plan to implement move controller compatibility ?
    ScummVM + move controller fits perfect

    Quote Originally Posted by opium2k View Post
    Looking in the source I see a folder called Themes
    If im not wrong, there is theme support in all scummvm ports, the interface is the same for all them, so probably themes for other ports can be used in ps3
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  4. #4  
    chrnit is offline Member
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    thanks for updating this one, bgk. I was counting on squarepusher2 at first to do it but it doesn´t seem interesting to him. So good work man!
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  5. #5  
    AugustSKY is offline Banned
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    Quote Originally Posted by chrnit View Post
    thanks for updating this one, bgk. I was counting on squarepusher2 at first to do it but it doesn´t seem interesting to him. So good work man!
    Don't say that dude. He's juggling like 6 projects at once -_-
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  6. #6  
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    Darn, there's not too much you can change aside from the background color and the logo as far as themes go

    Always cool to have more homebrew though

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  7. #7 Thumbs up  
    Martey is offline Registered User
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    Nice! I'm gonna install this right away and try Full Throttle But where should I put the games to run it from the internal HD?
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  8. #8  
    Suicide2k10 is offline Registered User
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    Anywhere you want
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  9. #9  
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    I see there have only been a handful of commits so far for the PS3 port, so it's probably safe to say that it's very early on in development.

    For those that are new to the scene, we have a fairly decent version by lousyphreak already ScummVM.zip
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  10. #10  
    ransum is offline Registered User
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    Great news!
    I'm going to test "The 7th Guest" later on tonight.

    Also integrate in MultiMan, please!

    Games of the ScummVM.ini (is there one in the ps3 port?) should easly be parsed by Multiman and may be displayed in a new column in the XMMB.
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