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Thread: PS3 version of E-UAE Amiga Emulator
  

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  1. #231  
    MickJT is offline Member
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    The NTSC version should output at 480p. Since most games are PAL, I believe you need to use "ntsc=true" otherwise you might end up with some of the image cropped. I'm not sure. I haven't even ran the NTSC version yet.
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  2. #232  
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    Sorry, I tested the code you sent earlier but my daughter had been sick, I can't wait to take a look, I fixed some issues with ntsc not forcing 480 properly, but it sounds like you may have fixed the dirty implementation.
    -=sometimes we go outside to get inside=-
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  3. #233  
    emsef is offline Member
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    States work really well, nice work.

    I can't test the twin mouse control as I only have one joypad.
    PS3 3.55geohot, SMS on PStwo, XBMC on Xbox. Cross Battle Adapter: 360 controller on PS3
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  4. #234  
    MickJT is offline Member
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    In the PAL version, RESOLUTION_576 is defined as "5". I used grep to search recursively through the PS1L1GHT SDK and found that "4" is for 480p. I think 1 was 1080p. I'd have to look again.

    There's no real proper fix. I compile, change code, compile again for NTSC. The source is the PAL one.

    Keep in mind by default the savestates will go in the USRDIR directory on the HDD. If you wipe the installation, the savestates will disappear. You can prevent this by having a full path in uae.cfg to the statefile.

    statefile=/dev_usb000/uae/saveslot.uss

    E-UAE automatically appends _1, _2 etc..

    I decided to have a default statefile path to avoid any "why doesn't it work?" type questions.

    Edit: Output from grep.

    ./target/include/sysutil/video.h:#define VIDEO_RESOLUTION_1080 1
    ./target/include/sysutil/video.h:#define VIDEO_RESOLUTION_720 2
    ./target/include/sysutil/video.h:#define VIDEO_RESOLUTION_480 4
    ./target/include/sysutil/video.h:#define VIDEO_RESOLUTION_576 5

    Since e-uae doesn't have any scaling. Setting it any higher than 576p will likely just window-box the image.
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  5. #235  
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    problem building:

    Code:
    In file included from /home/amazinglarry/dev/ps3/uae311/src/main.c:44:0:
    /home/amazinglarry/dev/ps3/uae311/src/include/sleep.h:76:8: error: #error "No system sleep function found"
    /home/amazinglarry/dev/ps3/uae311/src/main.c: In function 'real_main':
    /home/amazinglarry/dev/ps3/uae311/src/main.c:852:7: warning: implicit declaration of function 'uae_msleep'
    EDIT: my bad, i fixed it, my makefile was bad.
    Last edited by AmazingLarry; 02-20-2011 at 06:02 PM.
    -=sometimes we go outside to get inside=-
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  6. #236  
    emsef is offline Member
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    What's the next change on your list, Mick?

    I'm still going to have a look at joypad as left analog.

    Also, I'm seeing some screen tearing playing SWOS so I wondered if vsync is enabled?
    PS3 3.55geohot, SMS on PStwo, XBMC on Xbox. Cross Battle Adapter: 360 controller on PS3
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    1 - 1080
    2 - 720
    3 - unsure
    4 - 480
    5 - 576

    EDIT: just saw your edit. lol

    Do you have any idea how aspect ratio could be changed, i see the possibility in the code it looks like it asserts the current AR. 4:3 at 480 would look proper. same would probably go for 576, as these are the only two that support 4:3

    #define VIDEO_ASPECT_AUTO 0
    #define VIDEO_ASPECT_4_3 1
    #define VIDEO_ASPECT_16_9 2

    (looking into that now)

    using 4 fixes problems with 480 not being forced (my earlier post) i implemented this on the beta source you sent, worked like a dream, having build error above with latest source

    the earlier fix basically erased the 576 stuff and he commented out the normal settings that will kick back to xmb for most unless manually changing settings.

    It's curious, other apps set their display the same was as the original "fix" but with no issues. this is a great learning experience so far though. i actually just tested the resolution value one by one, guess a grep would have worked. lol.


    EDIT: Build issue was my fault. my makefile was lacking a few things
    Last edited by AmazingLarry; 02-20-2011 at 06:20 PM.
    -=sometimes we go outside to get inside=-
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  8. #238  
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    Next step:?

    hardifle support lets hope. some great HDD only AGA games out there
    -=sometimes we go outside to get inside=-
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  9. #239  
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    Quote Originally Posted by MickJT View Post
    In the PAL version, RESOLUTION_576 is defined as "5". I used grep to search recursively through the PS1L1GHT SDK and found that "4" is for 480p. I think 1 was 1080p. I'd have to look again.

    There's no real proper fix. I compile, change code, compile again for NTSC. The source is the PAL one.

    Keep in mind by default the savestates will go in the USRDIR directory on the HDD. If you wipe the installation, the savestates will disappear. You can prevent this by having a full path in uae.cfg to the statefile.

    statefile=/dev_usb000/uae/saveslot.uss

    E-UAE automatically appends _1, _2 etc..

    I decided to have a default statefile path to avoid any "why doesn't it work?" type questions.

    Edit: Output from grep.

    ./target/include/sysutil/video.h:#define VIDEO_RESOLUTION_1080 1
    ./target/include/sysutil/video.h:#define VIDEO_RESOLUTION_720 2
    ./target/include/sysutil/video.h:#define VIDEO_RESOLUTION_480 4
    ./target/include/sysutil/video.h:#define VIDEO_RESOLUTION_576 5

    Since e-uae doesn't have any scaling. Setting it any higher than 576p will likely just window-box the image.
    how difficult would it be for us to implement scaling? or in some code i see arguments for if display can't be resolved, could we have an IF condition for NTSc and PAL in one set of code?
    -=sometimes we go outside to get inside=-
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  10. #240  
    emsef is offline Member
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    Out of interest, what would be the benefit of scaling given that everything is already pixel perfect at 576p?
    PS3 3.55geohot, SMS on PStwo, XBMC on Xbox. Cross Battle Adapter: 360 controller on PS3
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