I almost made the same mistake, when i uploaded the source and the packages for the ntsc fix to this site, i accidentally uploaded my personal package that had my adf's and kickstart rom included, luckily i deleted the attachment before i even posted, but it could have gotten me banned. I'm already on the naughty list right now any way.
I've been taking a look at some other developers code (i'm not much of a programmer, the semester i took technical school used visual basic and it was kind of a joke, and i was a drunk at the time so remember very little although i got good grades) and i'm wondering how difficult it would be to add a gui like squarepushers emulator's and implementing better display settings that are configured in the emulator itself and universal to NTSC/PAL.
I wish i had more talent, i've been looking into some PS3 docs and some of the code looks simple enough. I have a full build environment, the only thing i've really developed for was android, and it was a minimal settings and updates app in java, the erst of my knowledge is just bash scripting etc.
I wonder if Ole is working on this still as well.
in the meantime, i'm trying to do what i can about the problems people different consoles have with different packages. we shouldnt need to have seperate forks.
if you havent downloaded the ntsc version yet, i'm going to upload a package later, the only change is that although the /game/EUAEXXXXX folder is still named 00825 rather than the updated 00829, i hadnt really anticipated anyone working on a newer base version of UAE for this emulator, as ole is hard to reach and didnt often update the PS2 E-UAE emu either.
This way your packages, kick rom, etc dont need moving, even if it is a minor annoyance. everything else will be 0.8.29, game's TITLEID will just be the same and version of that title id will chagne with newer revisions, hopefully by mickjt, sounds like he has a better handle on the coding than i do.