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Thread: PROJECT: ScummVM PS3 Port
  

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  1. #1 PROJECT: ScummVM PS3 Port 
    315Groove's Avatar
    315Groove is offline Member
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    I have attempted to contact lousyphreak, and as yet still have not received a response so...

    This is a scummVM psl1ght port by lousyphreak. It seems the project is either dead or on hiatus as far as him working on it goes. At this point this is the final build of his branch to the best of my knowledge. If one of us users can help you to figure out a problem posted in the thread, we will do so, however do not expect any updates on this branch unless we hear otherwise from the man himself.

    Though not an emulator by definition, this program will allow you to run many computer based point and click adventure games such as the many classic LucasArts scumm games, older Sierra games, etc. You will need to grab the data off your old floppys or cdroms, the program will convert the executables for you, simply point the scummVM file browser to the folder where your data/executables are located on a per program basis.

    You can find a compatibility list for scummVM here, but I am unsure of which games are and are not working on this port beyond the titles I use and what has been reported working. If people want to report working games I will start to build a compatibility list specific to this port and build.

    Controls
    Dpad=Direction keys mapped from keyboard
    R1=Bring up on-screen keyboard (NOTE, you MUST hit the return key on the on-screen keyboard to push through a text based command)
    Left analogue=Mouse pointer
    Cross=Mouse click
    Select=Escape, may or may not access in-game menus.
    Start=Scumm menu (not working with all games, may activate in-game menu, some games must be saved in-game, finding the menu with cursor etc.)

    General compatibility of scummVM.
    http://www.scummvm.org/compatibility/

    Games tested:
    Monkey Island 1 & 2 (FMTowns Version) - works 100% except some cursor flickering
    Monkey Island 3 - works, sometimes sound skipping (cracks)
    Day of the Tentacle:- works 100%
    The Legend of Kyrandia (CD Version) - works 100%
    Beneath a Steel Sky (CD and Floppy) - works 100%
    Discworld - works 100%
    Broken Sword 1 - works 100%
    Full Throttle - has been completed
    Maniac Mansion - Uncompleted but working fine so far
    Return to Zork - 90% completed, working fine except occasional minor audio glitch
    Kings Quest I-VI - loads and runs ok, uncompleted but fine so far
    The Black Cauldron - loads and runs, uncompleted but fine so far
    The Dig - loads and runs, uncompleted but fine so far
    Loom - Loads and runs, uncompleted but fine so far

    The Source is located at lousyphreak's scummvm-ps3 at ps3 - GitHub

    signed version
    http://www.multiupload.com/LF0ZGJRLBH

    Unsigned in case someone needs to alter it/sign differently
    http://www.multiupload.com/7F83V5YCBN

    Geohot version
    http://www.multiupload.com/ULXSHNFSAW

    Many thanks to lousyphreak, it is such a joy to play these classic adventure games on the PS3!
    Last edited by 315Groove; 03-08-2011 at 08:08 AM.
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  2. #2  
    subcon959's Avatar
    subcon959 is offline Member
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    Yes! This is more like it. No homebrew scene feels right until there's a port of ScummVM.
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  3. #3  
    subcon959's Avatar
    subcon959 is offline Member
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    Hmm my PS3 crashes as soon as I launch it using Gaia v1.02 + Hermes v4b
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  4. #4  
    lousyphreak is offline Registered User
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    i think the most likely reason is that your setup doesn't support 1080p, thats the only resolution i tested it with.
    i'll add some debug options later to get a better picture
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  5. #5  
    Atlantis is offline Member
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    Great work so far mate, I have scummvm in almost every gadget in my house, my cell phone, my nds, a pda, etc... Ps3 couldn't be less xD

    Thanks for your work, I'll wait until a more stable version to test

    Greetings.
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  6. #6  
    subcon959's Avatar
    subcon959 is offline Member
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    Quote Originally Posted by lousyphreak View Post
    i think the most likely reason is that your setup doesn't support 1080p, thats the only resolution i tested it with.
    i'll add some debug options later to get a better picture
    It's definitely not a 1080p issue, I'll go back and see if any errors come up during compiling.

    Out of interest, which version of Gaia did you test with? And also the device/payload?
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  7. #7  
    wizjish's Avatar
    wizjish is offline Console FanBOY!!!
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    According to his first post he used Gaia v1.02 + Hermes v4b.

    This is indeeed awesome. Hope we get a more stable version soon. Thanks for your work mate
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  8. #8  
    subcon959's Avatar
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    Quote Originally Posted by wizjish View Post
    According to his first post he used Gaia v1.02 + Hermes v4b.
    lol I said that, not him
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  9. #9  
    lousyphreak is offline Registered User
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    Psgroove & PL3, custom at90usb1287 board

    Gaia and the payload are git pulls from last sunday.

    I have added a new option to configure:
    --ps3-debug=IP

    With this option ScummVM sends debug logs to the specified IP via UDP on port 3490.
    Download / Install netcat (Windows version: Netcat for Windows ) and run it with "nc -l -u 3490"

    I have also found out that ScummVM "destroys" its ini file (cuts the first few bytes, and refuses to start afterwards)
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  10. #10  
    wizjish's Avatar
    wizjish is offline Console FanBOY!!!
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    Quote Originally Posted by subcon959 View Post
    lol I said that, not him
    LoL.....sorry about that :P
    I guess i need some shut eye
    Hackashaq likes this.
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