It would be nice if they could support playing from the original CD for CD-ROM2 games. I don't think that will be easy though, and as this seems to be mainly for mobiles I doubt they'll bother.
|
|
|
|
Would you like to get all the new info from
PSX-Scene in your email each day?
Want to learn more about the team keeping you up to date with the latest scene news?
Read about them now! Check out our Developer bios, too! | ||
|
|
It would be nice if they could support playing from the original CD for CD-ROM2 games. I don't think that will be easy though, and as this seems to be mainly for mobiles I doubt they'll bother.
It says zip support but i'm not finding my game wich is in .7z format
Try renaming the extension to .zip. Think 7z is another form of file zipping.
Byte-swapping is what is done to convert the N64 .V64 format to the z64's proper .ROM format. The card reader on the US Turbografx has only 8 pins swapped -- it's not just a simple byte swap that fixes them, IIRC. And why would you be doing this for a flash cartridge? I know my PCE Pro's software does this for you, you just select which system it's being used with (though I only use mine with my SGX, because I have an SMG, and it's easy and fast to send ROMs to via Ucon64 -- you can write single line batch files to make it a straightforward drag and drop process to send to any device Ucon64 supports). Are you telling me the software that comes with those expensive Neoflash carts doesn't do this too? Because I seem to remember reading that it did (I'd like to get one, just sort of hard to justify for Populous -- the only game I can't run with what I have). Now if you own an SMG like me, yeah, you want to unscramble the US ROMs and delete the original bad dumps (not that it's a bad idea to do so anyway, for the sake of having clean, proper dumps).
Now, to correct one thing right off the bat -- .PCE is NOT a format! Unlike .NES, .PCE is merely an extension people rename their PCE ROMs with for the sake of having a uniform extension to associate their emulators with. Nothing rips with a .PCE extension. The Griffin doesn't, and as anyone who has ever messed with any Bung device aside from the GB Xchanger or V64 can attest to, Bung doesn't even typically use extensions at all, just weird, cryptic file names that make it hard to figure out which game the file actually contains. A rip may or may not have the headers intact (technically that's SMG format if it does -- Bung didn't use headers, especially in the MGD2 days, hence the weird file names). Most dumps, however, were at least ripped properly via a Griffin though, and are not Bunged-up interlaced messes. However, it's still possible to rip the US games the wrong way even with a Griffin. It's called not using a converter.
Ucon64 can fortunately both add SMG headers, and compensate for improper dumping via failure to use a converter. The only thing Ucon64 doesn't do is patch a single-byte high/low voltage check that's present on US games to prevent them from working on Japanese systems (though it WILL patch it on-the-fly if sending a US game to an SMG, so, it's all good). Ucon64 takes wildcards, so, you can just unzip the set, mass convert with Ucon64, and rezip (assuming a conversion needs to take place -- a mass rename, changing the extension, is probably all that's in order to begin with, if that even). You definitely do not need to bother with grabbing another set (you might want to if it's more complete though). If you get yours where I got mine, and your set is updated, you're probably going to have to rezip anyway, because most of the updated sets are in t7z merged form now, especially if you're getting them from torrent sites (and let's face it, if you're not using a private tracker with ratios, you're wasting more time than you need to be).
I can type one command and have everything ready to go on my Griffin in minutes. I have to wonder how it's possible someone actually spent hours doing this for a flash cart (much less why they would need to when the software for the flash cart is supposed to do this on-the-fly, my cart's the low-cost one, if it's software does it, they all should). Now, removing PAL protection from SNES ROMs, I can see spending hours on. The last version of KillEm 3 asks for input if it's unsure about something and there's no way to stop it from doing so that I'm aware of (you can use KillEm 2 but it's going to miss more protections than 3 does). MSDOS Player complicates things a little bit because it doesn't support input. So, the app hangs, forcing you to hit Ctrl-C, say no to terminating the batch job, and then run KillEm manually in DOSBox for the ROM in question. That actually IS quite time-consuming (and unfortunately, there's a few games it doesn't work with either). I could use a 32-bit Windows via a VM, but the app's going to sit and wait for input either way when it hits certain files, so it really wouldn't save any time (especially considering the need to to copy the set to the VM and back). OK, admittedly the only reason even that takes hours is because I can't be arsed to babysit the process.
As for the ignorant flame by hitori, you must be too young to remember, but the Turbografx was the best system from the 16-bit era. It's the system that originally brought us multiplayer Bomberman. It's the system that brought us the Ys series. It's also the system of origin for the popular Prince of Persia series. It was also the first console to bring us any of the Legend of Heroes games (Dragon Slayer). This is the system that brought us bold and innovative game design in the form of games like Alien Crush (and it's awesome sequel Devil's Crush), Dungeon Explorer (a five player Gauntlet with better graphics, a story, hidden characters, and even multiple endings), and Final Lap Twin's quest mode (A Dragon Quest clone where you RACE your opponents and buy car parts instead of swords and armor). And it's the system that brought us the best "classic style" Castlevania game ever made. It's also the one with the best Street Fighter II (though it sounds better played on an SGX somehow). If you count the SGX (the emulation of which is included I might add), it also has the best home ports of 1941, Ghouls And Ghosts, and Darius Plus. If you were an importer back then, it also had the best Neo Geo ports of any system (compare Fatal Fury 2 to the SNES version, see for yourself). And, if that's not enough, the TG brought us two shmups that, to this day, still have the best original (not licensed) soundtracks of all time -- Gate of Thunder and Lords of Thunder (I've been wondering for years if Joe Satriani wasn't secretly hired by the developers to create the soundtrack -- it sounds just like one of his albums) And unlike the arcade-perfect port of R-Type this system also had, these were actually not too difficult (I've always wondered why they made the awful Sega CD port of LoT so easy a zombie could beat it, never mind they practically ruined the soundtrack). The Turbografx had a much better library than the Genesis ever thought about having (Sega just had more money to spend on advertising because of their arcade division). Unlike it's late-to-the-market and integration-challenged (a mixing cable, really?, as if having to plug in a second power supply wasn't bad enough?) rival, the Sega CD, the Turbografx had CD-based games that were actually worth playingYeah, I'm trolling back a bit, I know the Sega CD actually had ten good games
. And yeah, the SNES sort of beat it on the overall RPG count, but the ones the TG did get looked and sounded much better (Ys III for example).
P.S. I really don't hate the Genesis. It was a good system too (though the CD unit for it was more of a gimmick, for the Turbo it was practically a must-have device). I play my Turbo and SNES more though. So in my mind, the Genesis is what deserved to come in third. Oh well, karma caught up with Sega eventually. They definitely lost a fight they should have won. Dreamcast was a beast, not that the PS2 wasn't awesome, but it just seemed like the quality to garbage ratio was much higher for the DC, just like it was in the case of the Turbo. Strange how that works out -- the system with the best quality control not being the one that wins.
sooo... can anyone tell me wath extension this thing can load then? cause I can't get it to work![]()
This emu is awesome. I have a full romset of pce games and not one hasn't worked yet. On the other hand I cannot get a cd game to load for the life of me. I've tried .bin/cue, iso/ogg and iso/wav. I renamed Super CD-ROM2 System V3.00 (J).pce to syscard.pce and put it in the same place as my cue file. What am I doing wrong? I agree with Raz45 I really want to play the translated ver of YsIV. The worst part is if I really wanted to I could on my PC using magic engine. I'm more frustrated with myself than anything that I can't get it to run on the PS3.
Last edited by vegita8888; 11-21-2010 at 05:38 AM.
the format is .pce
Unfortunately, it says it has .zip support but no zipped files load. Just goes to a black screen. Note that it doesn't freeze up because i can back out but it wont load any zipped files. Unzipped .pce roms work great, tho.
| « Previous Thread | Next Thread » |