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Originally Posted by Jararaca
Woah! That's just pure awsomeness! Are those exact shader versions included in the latest emus? For example SNES9x?
Not yet. caligari is working hard in his crt shader. It's evolving fast and I'm waiting for a stable version to port to cg again.
Originally Posted by cacrosh
A mockup of Gameboy Tetris using "effect multiple layers":
That's one cool shader, Jararaca! Usually i'm not a big fan of shaders except for crt shader but this one was cool, will be looking forward to try it out
Last edited by Jararaca; 07-05-2011 at 10:24 PM.
I've figured out how to resize fbanext so that the scaling is perfectly integer, so that the shader works without artifacts. The only problem is that the adjustment only works for games that use the same resolution, otherwise a new size adjustment is necessary to perfectly scale. I hope when FBO is implemented, that resize isn't necessary for every arcade resolution.
Originally Posted by squarepusher2
The colors are amazing, I'm watching Pulstar presentation now, it's beatiful!