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FBAnext Emulator: Now at build r486!
FBAnext Emulator: Now at build r486! –
FBANext is a port of FBAlpha Version 0.2.97.08.
FB Alpha (formerly Final Burn Alpha), based on the original Final Burn source code, is a multi-arcade emulator.
FBANext is a native port on the Xbox 360 and PS3 Platforms.
Capcom CPS-1 /// Capcom CPS-2 /// Capcom CPS-3
Cave /// Neo Geo /// Sega System 16 /// Toaplan /// Taito /// Psikyo 68EC020
Plus Other Misc Great Arcade Systems
Link 1 (Multiupload.com): fbanext-ps3-r435.zip (18.05 MB)
- Full graphics/audio supported
- Easy to use rom browser.
- Option to filter on specific drivers
- Option to hide clones
- Option to only display 3 or 4 player games only
- 60fps performance at 1080p for *most* roms
- Pixel Shader support
- Up to 4 gamepads supported
- Rotate screen options
- Hardware filter options (Linear, Point filtering)
Place your roms in /dev_hdd0/ROMS/FBA/
The first time you run FBANext, a configuration file called fbanext-ps3.xml will be generated. This file will store your current options.
If you wish to change your rom path, edit fbanext-ps3.xml located at /dev_hdd0/game/FBAN00000/USRDIR/ and modify the paths-rom element with the directory you wish. Please include a trailing slash at the end of your path otherwise no roms will be located.
.Zip/.7z/.rar file extensions are supported.
- L1/R2 Filter on different hardware drivers.
- X Load and run the currently selected rom. If you receive any error messages during loading the rom, they will be displayed. Typically most errors returned are due to old or incorrect rom dumps.
- Triangle Filter clone roms.
- Square Toggle to display 3 and 4 player Roms only
- Select Switch to options menu.
- Start Will return to the currently loaded rom if there is one.
- Show Framerate.
Yes will display the framerate counter. No will disable it (default)
- Aspect Ratio.
4:3 will display a correct aspect ratio with borders.
16:9 will fill the entire screen.
- Rotatation Adjust Options
Rotate for Vertical Games.
Do not rotate for Vertical Games.
Reverse flipping for vertical games.
- Auto Frameskip Enabled.
Yes will enable frameskip. No will disable it (default)
- Current Shader. Option will cycle through the available shaders:
- L2 + R2 + R1 Pause/Return to menu
- R3 Service Mode
- L3 Reset Current Rom
- 68k CPU overclock option
- Move codebase to PSL1ght
- UI previews/titles/etc
Most roms will work, however there are some bugs that have been identified.
- Some ROMs will crash, notablyForgotten Worlds and Darius II.
- Performance issues/Bugs with Sega System16, Taito-Z and some other misc drivers are slow. Future builds will be optimized.
- Misc crashes and other stuff.
Don't ask about roms. We dont know where to find them.
Don't bother the official FBAlpha team about FBANext PS3 or Xbox 360 ports.
Please use the source code respository (linked below) to report any issues you find.
Alternative Download - fbanext-ps3-r381
Logic-Sunrise - Logic-Sunrise : actualités, téléchargements, releases, dossiers et tutoriaux
X3Max - ..:: x3MAX.COM ::..Official Website
FBAlpha Official Site - barryharris.me.uk
Source Code Repository - fba360 - Project Hosting on Google Code
My Dev Blog - Dev Ramblings of a Drunken Coder
Credits and Thanks
FBAlpha development team (iq_132, CaptainCPS-X, kev and the rest of the team)
Logic-Sunrise and the X3Max team for their support and hardware. Without them this project would not be possible.
Squarepusher, halsafar and TheMaister for their advice/code/assistance.
News Source: FBANext v1.0.0 Released (via) PSGroove.com
Last edited by tthousand; 07-26-2011 at 02:46 AM.
You know, the differences between something like ******.com and psx-scene.com are becoming ever harder to spot. Only thing missing is a Warez section but other than that, well, spot the differences.
Originally Posted by hitori
Sound wobble is going to be the same regardless of which system you run. CPS3 runs at fullspeed (60fps) even with shaders at least.
Originally Posted by Nate Dogg III
Probably just some thing in the sound that needs to be sorted out rather than any apparent performance issues. Will have to talk Themaister into looking at it perhaps :shhh.
Shader performance is the same as SNES9x PS3 - however, they are a bit more recent than the one from the last release (SNES9x PS3 4.4.1) - the only difference is that SuperEagle, Super2xSai and Scale2xPlus now look correctly.
Originally Posted by KatanaPL
Basically, SuperEagle, Super2xSaI, Bloom and Curved CRT are all too slow at 1080p 16:9.
Either of the following shaders will run at fullspeed at 1080p 16:9 -
- AdvancedAA (but it doesn't look properly yet because it's missing a few params)
- MCGreen (this is a Game Boy-esque green filter, doesn't do you much good for FBA)
If you want to see a performance chart of the shaders, go look at the SNES9x readme file.
The shaders don't really have any performance hit on the game that is running unless the RSX can't manage it - then it will halve the FPS and you're down to 30fps - and that just plain sucks.
So the performance chart in the SNES9x README should correspond to all emulators that use the same shaders right now - FBA, FCEU, SNES9x (and VBA soon).
You probably need to put the Neo-Geo BIOS file in the ROM directory.
Originally Posted by freeforall9
I am playing Metal Slug 3 on FBANext-PS3 right now. You need to get the right ROMset for FBA probably.
Originally Posted by rivers
I am doubtful that your ROMs would work on the latest version of FBA if they don't on PS3 - they're probably MAME ROMs you're using - and MAME likes to screw around with the filenames every so often in ROMs for 'authenticity reasons'.
Don't bother with that - just go and find a ROM that is known to work on FBA, not patching up old / new MAME/FBA ROMs of the games.
Originally Posted by rivers
Also, you will need a neogeo BIOS zip file that is known to work on FBA.
Here is a search string you can type into Google that sets you on the right path:
'FB Alpha v0.2.97.08 - '
can't help you much more than that, sadly.
ROMs are bad - find new ones that work with Final Burn Alpha. (latest version)
Originally Posted by bluemages
CPS3 games are confirmed as working - I have played them.
Neo-Geo games are confirmed as working - I have played them.
In short, every game pretty much is supposed to work. If it doesn't, your ROM is bad - and you have to figure out the leeching part yourself, as (as far as I know) it's against the rules to tell people where to get ROMs.
I could tell you (and you could find it out yourself - it's really easy to locate), but seriously, wouldn't it be better to just wait until Lantus makes a proper release?
Originally Posted by subcon959
Most of the time, homebrew devs don't like it when people pre-emptively make builds from their work that are half-broken or still far removed from perfect. Causes splits, causes some to create forks or cease work altogether on projects.
As for myself, I don't care most of the time if people want to make unofficial builds, and perhaps Lantus doesn't care - and in a way, having multiple people at once try out a test version at once is better than having one or two people do it. Gives a better idea of what problems people are having with it.
I'm just saying that maybe you should give Lantus some time and an appropriate release window so that he can release a build in the not-too-distant future that will please everyone.
Haha. Good one.
Originally Posted by releva