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ENB & emulators a possibility?
ENB & emulators a possibility? –
The topic pretty much covers it,
A question for the dev's really.. admittedly i don't really understand how ENB works, but i do know you can get some very pleasing results (forcing AA, bloom, different shader effects etc) i'm currently using it with a Mame build & you can get some pretty stunning results with various games.
Is there any chance it could be incorporated into future builds of the various Emu's?
English National Ballet. But I'm not sure how it improves emulators
Originally Posted by subcon959
Maybe with Kinect support on PS3 Lantus can make some changes and release a version with kinect eneable.
hera, taked from youtube comments:
"No,enb series is an independent mod,designed to bring modern direct x features to numerous older games. made by Boris Vorontsov.
There are numerous versions of it,designed with different games in mind.
hl2 update is Valve's official effort to update the game using Left for Dead 2 build of the Source graphics engine.(I think)"
Unless you're going to port the entire DirectX subsystem to PS3's GameOS ... then no, this will never be a possibility
Originally Posted by squarepusher2
Speaking of which, maybe we should start porting DirectX over. Think of all the ports we could make!!! XD
What exactly is the benefit of this versus just applying a bloom shader or an AA shader yourself (which can be done already on the emulators)?
Originally Posted by miseryguts
I haen't tried this MAME build so I'm basically asking what differentiates this from just applying a fragment shader manually to the game image.
// God Hates Us All