The above video goes away if you are a member and logged in, so log in now!
|
| |
Would you like to get all the new info from PSX-Scene in your email each day?
| |
|
-
#1
ENB & emulators a possibility?
ENB & emulators a possibility? –
03-01-2011,04:19 PM
The topic pretty much covers it,
A question for the dev's really.. admittedly i don't really understand how ENB works, but i do know you can get some very pleasing results (forcing AA, bloom, different shader effects etc) i'm currently using it with a Mame build & you can get some pretty stunning results with various games.
Is there any chance it could be incorporated into future builds of the various Emu's?
-
-
03-01-2011,05:26 PM
English National Ballet. But I'm not sure how it improves emulators
-
-
03-01-2011,05:42 PM

Originally Posted by
subcon959
English National Ballet. But I'm not sure how it improves emulators

LOL!
Maybe with Kinect support on PS3 Lantus can make some changes and release a version with kinect eneable.
hera, taked from youtube comments:
"No,enb series is an independent mod,designed to bring modern direct x features to numerous older games. made by Boris Vorontsov.
There are numerous versions of it,designed with different games in mind.
hl2 update is Valve's official effort to update the game using Left for Dead 2 build of the Source graphics engine.(I think)"
ENBSeries
-
03-01-2011,07:50 PM
Unless you're going to port the entire DirectX subsystem to PS3's GameOS ... then no, this will never be a possibility

Originally Posted by
squarepusher2
People like you HATE people who voice their disapproval - because it reminds you of something you would be doing yourself if you weren't such a spineless coward in the first place.
-
03-01-2011,08:14 PM
Speaking of which, maybe we should start porting DirectX over. Think of all the ports we could make!!! XD
-
03-01-2011,08:19 PM

Originally Posted by
miseryguts
The topic pretty much covers it,
A question for the dev's really.. admittedly i don't really understand how ENB works, but i do know you can get some very pleasing results (forcing AA, bloom, different shader effects etc) i'm currently using it with a Mame build & you can get some pretty stunning results with various games.
Is there any chance it could be incorporated into future builds of the various Emu's?
What exactly is the benefit of this versus just applying a bloom shader or an AA shader yourself (which can be done already on the emulators)?
I haen't tried this MAME build so I'm basically asking what differentiates this from just applying a fragment shader manually to the game image.
-
03-02-2011,10:24 AM

Originally Posted by
devmaen
Speaking of which, maybe we should start porting DirectX over. Think of all the ports we could make!!! XD

Due to the fact that the DirectX libraries are closed source, there will be no porting.
The closest you might be able to come is to port parts of WineX providing you can manage to separate it from the reverse-engineered Win32 api.
In short....
//
// God Hates Us All

//
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|