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My bad man,
I was asked to order them more presentably for someone compiling a list, I had a mind blank and must've clicked in the wrong post.
EDIT: Fixed ^_^
What exactly is prboom? is it like zdoom or other similar frontends, and would it allow loading of custom wads? (would love to test the one crazy wad that had like ten billion enemies in one big ass room! that wad even made my beast computer ((8GB ram, quad core amd 955, hd 5770)) slow to a crawl!!! not bad for such and old engine!)
Is there an easy way to edit the config file for DOSBox on the PS3?
You can copy "Norton Commander" or "Dos Navigator" to subdir of USRDIR and run it when you want to edit config file or browse your games.
I insert lines with autorun of "Dos Navigator" and mounting folders that I need into [autoexec] part of my config file. It suits me.
So, now that were getting this thing set up right, any way ya talented dev could implement a frontend into it to make game selection easier? I have pretty much NO coding experience, otherwise id throw my hat into the ring and help out, but I AM willing to use my ps3 as the guine pig for experimenting and testing it!![]()
Just having a go at building libfluidsynth and getting this when I do make install-libLTLIBRARIES
Any ideas?Code:.deps/libfluidsynth_la-fluid_adriver.Plo:1: *** multiple target patterns. Stop.
I had this problem after switching back to linux recently. When you configure add '--disable-dependency-tracking' to the command line.
I've made the SDL_net port for prboom already, but I'll have to test it with dosbox later.
I've been thinking about the best way to do this. Part of me wants to write a native DOS program as a frontend, biggest problem is that certain options must be set before dosbox starts (you can't magically change the machine into a tandy at the dos prompt, for example).
Another idea I have is to have the games prepared into a zip before hand, with a config file and image and all of that, then hijack the startup process and run a loader before actually starting dosbox. The loader could then install the games off a usb stick into an organized directory structure, in a similar fashion to the 'Install package files' xmb item. This way is easier, and would allow something akin to 'game shells' to be made. You could, for example, download a package containing all of the needed metadata, put you own copy of the game data in, and zip it up for use.
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