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Thread: DOSBox
  

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  1. #61  
    tthousand's Avatar
    tthousand is online now Paradigm/Paragon/Prototype Robo Model #I
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    SkullMonkey, read this from a couple of posts up.
    Quote Originally Posted by bitsbubba View Post
    gamba has stared a thread for exactly this information would you mind going over there to check the list and then post it over there, thanks: http://psx-scene.com/forums/f190/dos...un-well-85505/


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  2. #62  
    SkullMonkey is offline Member
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    My bad man,
    I was asked to order them more presentably for someone compiling a list, I had a mind blank and must've clicked in the wrong post.

    EDIT: Fixed ^_^
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  3. #63  
    Medox's Avatar
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    Quote Originally Posted by Robo Hobo View Post
    Is that so? I've never tried it. I was spending easter, avoiding family, looking for new targets for sdcell, and made a port of PrBOOM. It went smoothly, and I moved on without really intending to release it, but if the original doom port is incomplete I may as well.

    Judging from the todo list all it needs is some controls mapped and testing, and networking I guess. Any interest?
    hell yeah! networking would be awesome.

    many of us don't need/use psn and any game that works without it is welcome, especially doom.

    p.s. ontopic... dosbox with internet access would be epic
    matt902, gamba and SkullMonkey like this.
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  4. #64 Wink  
    CommissarDS's Avatar
    CommissarDS is offline Local neighborhood Commissar
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    What exactly is prboom? is it like zdoom or other similar frontends, and would it allow loading of custom wads? (would love to test the one crazy wad that had like ten billion enemies in one big ass room! that wad even made my beast computer ((8GB ram, quad core amd 955, hd 5770)) slow to a crawl!!! not bad for such and old engine!)
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  5. #65  
    SkullMonkey is offline Member
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    Quote Originally Posted by CommissarDS View Post
    What exactly is prboom? is it like zdoom or other similar frontends, and would it allow loading of custom wads? (would love to test the one crazy wad that had like ten billion enemies in one big ass room! that wad even made my beast computer ((8GB ram, quad core amd 955, hd 5770)) slow to a crawl!!! not bad for such and old engine!)
    Yup, basically hit the nail on the head. although Prboom, replicates doom in it's original form more than zdoom did (with its fancy lighting and whatnot)
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  6. #66  
    bryceone is offline Member
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    Is there an easy way to edit the config file for DOSBox on the PS3?
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  7. #67  
    killadog is offline Registered User
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    Quote Originally Posted by bryceone View Post
    Is there an easy way to edit the config file for DOSBox on the PS3?
    You can copy "Norton Commander" or "Dos Navigator" to subdir of USRDIR and run it when you want to edit config file or browse your games.

    I insert lines with autorun of "Dos Navigator" and mounting folders that I need into [autoexec] part of my config file. It suits me.
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    So, now that were getting this thing set up right, any way ya talented dev could implement a frontend into it to make game selection easier? I have pretty much NO coding experience, otherwise id throw my hat into the ring and help out, but I AM willing to use my ps3 as the guine pig for experimenting and testing it!
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  9. #69  
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    Just having a go at building libfluidsynth and getting this when I do make install-libLTLIBRARIES

    Code:
    .deps/libfluidsynth_la-fluid_adriver.Plo:1: *** multiple target patterns. Stop.
    Any ideas?
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  10. #70  
    Robo Hobo is offline Member
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    Quote Originally Posted by subcon959 View Post
    Just having a go at building libfluidsynth and getting this when I do make install-libLTLIBRARIES

    Code:
    .deps/libfluidsynth_la-fluid_adriver.Plo:1: *** multiple target patterns. Stop.
    Any ideas?
    I had this problem after switching back to linux recently. When you configure add '--disable-dependency-tracking' to the command line.

    Quote Originally Posted by Medox View Post
    hell yeah! networking would be awesome.

    many of us don't need/use psn and any game that works without it is welcome, especially doom.

    p.s. ontopic... dosbox with internet access would be epic
    I've made the SDL_net port for prboom already, but I'll have to test it with dosbox later.

    Quote Originally Posted by CommissarDS View Post
    So, now that were getting this thing set up right, any way ya talented dev could implement a frontend into it to make game selection easier? I have pretty much NO coding experience, otherwise id throw my hat into the ring and help out, but I AM willing to use my ps3 as the guine pig for experimenting and testing it!
    I've been thinking about the best way to do this. Part of me wants to write a native DOS program as a frontend, biggest problem is that certain options must be set before dosbox starts (you can't magically change the machine into a tandy at the dos prompt, for example).
    Another idea I have is to have the games prepared into a zip before hand, with a config file and image and all of that, then hijack the startup process and run a loader before actually starting dosbox. The loader could then install the games off a usb stick into an organized directory structure, in a similar fashion to the 'Install package files' xmb item. This way is easier, and would allow something akin to 'game shells' to be made. You could, for example, download a package containing all of the needed metadata, put you own copy of the game data in, and zip it up for use.
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