well obviously mapping the arrow keys to the keypad would be ideal.
I like the implementation of mouse analog stick and soft keyboard in the E-UAE emulator, but depending on if games require actual typing or quick input this could cause issue.
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Fantastic News Robo Hobo, DosBox and MAME :wow::wow::wow::wow:
thanks for you work!!!!
Dosbox would be the best emu that could be released for me! i used to play raptor, stargunner and jazz jack rabit allday when i was a kid :D Hope it will be there soon! Keep up te great work :D
Edit: when dualboot with Linux comes out, wont we be able to play dosgames via linux?
dosbox via linux would be possible but lets not get into those discussions again because having a homebrew like dosbox working inside gameos would be epic.
thanks for looking into this, Robo Hobo. like AmazingLarry said, mapping the controller to virtual keyboard keys should do it, because we could change de conf file after and if you get usb keyboards and mice to work with your port, those mappings would work both ways. an on-screen keyboard would be helpful but that's not easy to do. i think dosbox has some osk included but i'm not sure. maybe you could use LibWiiGUI's osk somehow.
good luck. i can't wait to see windows 3.1, 95 and 98 booting up inside dosbox :lol: and, of cource, those oldschool games :chinscrat
dosbox was ported to xbox360...
source is here:
xedosbox - Xbox 360 DOSBox Port - Google Project Hosting
somebody with a bit of time should get it done.. i'll see if lovemhz has the time or even wants to do it (i believe he's waiting for a service mode stick)
For the curious, here are the code repos for SDL and dosbox. It still needs quite a bit of work, so I wouldn't go too far out of my way to build them yet.
sdcell - Unofficial port of libSDL to ps3 gameos - Google Project Hosting
dopsbox - Port of DOSBox to the ps3 - Google Project Hosting
On-screen keyboard is a must have, but I can't see anyone seriously using this without a real USB keyboard, seeing as how the entire environment revolves around typed commands.. though I guess you could have it where you press select or something and it pops up a list of commands (cd, dir, etc) so you could select them that way, or maybe have the ability to hotkey commands to the four shoulder buttons while in the command prompt, and then unbind them when a program runs.
I think the list of commands after pressing a button would be the most convenient other than using a real keyboard. You could also possibly implement some autocomplete feature for some of the commands. For example, selecting the "cd" command would then list the directories in another pop up window where you could select one from there.
You could possibly add a "run" command for the command prompt that would then bring up a list of .exe, .bat, and .com files in the current directory. So you'd press your command button, select run from the list, then select the exe/bat to start you game from the next list that pops up.
Any additional parameters beyond basically starting the exe would need to be typed using a keyboard or on-screen keyboard, but that's what .bat files are great for.
Maybe X would default to enter, square for space, O for backspace, triangle for escape while in the command prompt.
I haven't messed with DOSBox in years, but from what I understand, it supports Roland MT-32 now with just a rom file. I've got a real MT-32 so I've never tested that, but it would be a great feature to carry over.
ugh.. double post