04-10-2012,01:19 AM

Originally Posted by
kadorna2
this is EXACTLY what i wanted to hear, because it's coming from a dev.
lazyness =/= console's fault
don't get me wrong, i love all the dev's work and such, but please stop saying the console is not powerful enough to handle proper emulation of such old systems... shit, not even pc engine could run at full speed with sound on ps2...
I wouldn't say that it was exactly caused by lazyness though. :/
It's difficult to program elaborate programs on the PS2, primarily because until today, the PS2SDK is still incomplete and buggy. By embarking on some of the (private) projects I'm working on now, I realized that I have probably re-written a considerable part of the PS2SDK because of limitations and bugs.
(Today, I've just run into another bug in the IOMANX RPC - devctl() is broken lol)
The lack of proper debugging support is another huge stubling block. 
Things can crash on the PS2... and you won't know what crashed. Never.
(The result? You either give up or waste HOURS trying to troubleshoot your system)
If you were a licensed developer and got full professional support from Sony (And received a development TOOL console), your life will probably be a million times easier.
Oh, and one interesting thing to know is that the PS2 developers seem to be the developers of the PSP homebrew (Or the PSPSDK that was used to build the homebrew software) that we use nowadays. D:
Unmodified SCPH-77006 with SM 3.6
SCPH-39006 with M-chip modchip, SCPH-10281 NA and refurb Seagate 80GB HDD
SCPH-10000 v1.00 with SCPH-10190 PCMCIA NA and SCPH-20400 HDD unit

PS2ESDL v0.823B
やっほー 汗がひかる♪