Forum: PS2 Homebrew/Dev & Emu Scene - Topics relating to homebrew PS2 development and emulation. Stay current and up to date on the latest homebrew releases from the best devs on the scene.


The above video goes away if you are a member and logged in, so log in now!




 
Would you like to get all the new info from
PSX-Scene in your email each day?




Want to learn more about the team keeping you up to date with the latest scene news?

Read about them now!

Check out our Developer bios, too!

 


User Tag List

Thread: Running SNES Station on a completely UNMODDED PS2
  

Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 22
  1. #1 Running SNES Station on a completely UNMODDED PS2 
    birdwig is offline Registered User
    Join Date
    Mar 2005
    Posts
    15
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    VISIT HERE

    I worked real hard to put that together. Uses CDX method not UMCDR.

    Dustin
    Reply With Quote  

  2. #2  
    liknsmak is offline Member
    Join Date
    Sep 2004
    Posts
    53
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Wow, nice job.
    Reply With Quote  

  3. #3  
    HypERSoniC's Avatar
    HypERSoniC is offline Un Oceano en mis suenos...
    Join Date
    Jan 2003
    Location
    sydney ·:· :: · :.
    Posts
    1,724
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    1
    nice tutorial.

    however,

    CDX is a modified version of UMCDR, and is one of the reasons why UMCDR was abandoned, so this topic is likely to be locked / moved by moderators,

    and,

    you specify to users of your tutorial to make nested folders (specifically, mc0:/PS2REALITY/SNES/) onto the memory card , which is out of spec and causes errors with the ps2 browser
    HypERSoniC
    Reply With Quote  

  4. #4  
    birdwig is offline Registered User
    Join Date
    Mar 2005
    Posts
    15
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Quote Originally Posted by HypERSoniC
    nice tutorial.

    however,

    CDX is a modified version of UMCDR, and is one of the reasons why UMCDR was abandoned, so this topic is likely to be locked / moved by moderators,

    and,

    you specify to users of your tutorial to make nested folders (specifically, mc0:/PS2REALITY/SNES/) onto the memory card , which is out of spec and causes errors with the ps2 browser
    Thanks for the compliment.

    CDX is not UMCDR though(as similar as they may be), so I don't think it will be a problem. Ah also seeing as its been posted in the "Read here info about SNES Station..." (link) at the beginning of the forum(per my request) it should be okay.

    As for creating nested folders, I'm actually not sure it is required, however if one plans to boot more than one application in mcloader, i'd imagine they'd need to have a seperate folder in the ps2reality folder for each application they wanted to boot (as each application requires a copy.cnf file, I think). I haven't tried my method without putting it in the snes folder, but I think it would still work if one did not have an snes folder and just put it in the ps2reality folder.

    Do you have any articles that show proof/reason why nested folders would cause errors on the ps2 browser? Also what do you mean by 'the ps2 browser'? Does this mean if you are browsing the MC using the actual ps2 like the picture when you boot the ps2 of the disc and 1(or 2) mcs?

    Maybe I will add this to the tutorial that one may not create an snes folder and just boot from the ps2reality folder.

    I personally use an mc for ps2 applications and elfs and other junk (no gamesaves). Then I have 2 separate MCs used for gamesaves. So I'm not really 'exploring' the mc with the applications and elfs on it ever. No need to you know.

    Look forward to hearing from you soon.

    Dustin
    Reply With Quote  

  5. #5  
    jilt's Avatar
    jilt is offline Member
    Join Date
    Mar 2005
    Location
    Edmonton, Alberta
    Posts
    20
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    birdwig you friggen ROCK!
    It worked first try with your tutorial. I can't thank you enough.
    Reply With Quote  

  6. #6  
    dlanor is offline Member
    Join Date
    Sep 2004
    Location
    Sweden
    Posts
    10,107
    Downloads
    5
    Uploads
    0
    Mentioned
    1 Post(s)
    Tagged
    2 Thread(s)
    Likes Given
    0
    Likes Received
    125
    Quote Originally Posted by birdwig
    Do you have any articles that show proof/reason why nested folders would cause errors on the ps2 browser?
    It is quite simple really. The built-in browser of the PS2 simply ignores data in nestled folders.

    So if you use the built-in browser to copy a 'save' with subfolders, none of the subfolder data will be included, but there is a risk that the storage area allocated will be too large (may be version dependent). If it is too large, then the extra area will never be released, except if you reformat the card with a homebrew application. (The standard PS2 browser can't do it.)

    Likewise, if you use that browser to erase a 'save' holding subfolders, then the space taken up by subfolder data will also never be released without reformatting. For this case it is not just a risk, and is not version dependent. It is a dead certainty.

    Also what do you mean by 'the ps2 browser'?
    That is what the PS2 itself calls "Browser" in the menu you get when you start the console without a disc in tray, such as you might do to copy gamesaves from one memory card to another, or to erase some that you no longer need.

    For some applications that were written to use subfolders it has proved possible to modify them to use top-level folders instead. One such application is the DMS Explorer. Possibly similar patching may be used with 'mcloader'. It might be worth trying at any rate.

    Best regards: dlanor
    Reply With Quote  

  7. #7  
    birdwig is offline Registered User
    Join Date
    Mar 2005
    Posts
    15
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    I see. It makes some sense, I don't doubt it. Basically then I should recommend not 'exploring' your MC in the tutorial. Or just recommend having 1 MC for only PS2 applications. I'll add something to it shortly. Thanks for the info.

    Dustin
    Reply With Quote  

  8. #8  
    dmdarkmagic is offline Member
    Join Date
    Jul 2004
    Posts
    213
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    hey i was wondering since most people here got a hdd cant u just store everything into ur hdd and dont have to worry about it messing around ur memory card? i just wondering since i think this will save space on memory card and u can use ur hdd as storage
    Reply With Quote  

  9. #9  
    dlanor is offline Member
    Join Date
    Sep 2004
    Location
    Sweden
    Posts
    10,107
    Downloads
    5
    Uploads
    0
    Mentioned
    1 Post(s)
    Tagged
    2 Thread(s)
    Likes Given
    0
    Likes Received
    125
    Quote Originally Posted by dmdarkmagic
    hey i was wondering since most people here got a hdd cant u just store everything into ur hdd and dont have to worry about it messing around ur memory card? i just wondering since i think this will save space on memory card and u can use ur hdd as storage
    It is possible to copy game saves back and forth between HDD and memory cards, but in simple copying to HDD some attributes which only exist for memory cards are lost, and timestamps may be modified. If a game relies on those things to verify that the save is valid, then it may refuse to use a save that has been copied back to memory card from HDD.

    Because of that problem some programs allow special backup methods to preserve the unique features of any gamesave. The best one known to me is "McManager" by KaylaKaze. As far as I know, she has managed to make it compatible to all known games.

    Best regards: dlanor
    Reply With Quote  

  10. #10  
    dmdarkmagic is offline Member
    Join Date
    Jul 2004
    Posts
    213
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Quote Originally Posted by dlanor
    It is possible to copy game saves back and forth between HDD and memory cards, but in simple copying to HDD some attributes which only exist for memory cards are lost, and timestamps may be modified. If a game relies on those things to verify that the save is valid, then it may refuse to use a save that has been copied back to memory card from HDD.

    Because of that problem some programs allow special backup methods to preserve the unique features of any gamesave. The best one known to me is "McManager" by KaylaKaze. As far as I know, she has managed to make it compatible to all known games.

    Best regards: dlanor
    thanx for the answer but i was saying taking the elf and move then to the hdd and loading them there which save space on the memory card wouldnt that help with the mcloader and other stuff that it may conflict
    Reply With Quote  

Page 1 of 3 1 2 3 LastLast
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •