1 Attachment(s)
Pseudo-GUI for Win32 PS2DEV tools (Now v0.3)
It's not a real GUI of course, but it lets you invoke makefiles via 'sh' and 'make', and make other similar operations, simply by picking files up with the mouse and dropping them on some icon, and that's good enough for me anyway. It's certainly more convenient than all the tedious typing required by the usual command-line methods.
What you need:
Working Win32 PS2DEV setup, plus the ZIP archive at bottom of this post.
How to install:
Just copy the folder inside the ZIP to your main PS2DEV folder,
and then create some shortcuts to the batch files it contains.
How to use:
Drag makefiles to different icons for 'make all', 'make clean' or plain 'make', or drag data files (pictures, IRX binaries, or whatever) to either of two icons to convert them to C or assembly source statements, suitable for inclusion.
Edit: That was v0.1, so there's even more stuff available now.
Of course, the executables that perform the real work should already be in your PS2DEV setup. I only provide you with some batch files and shell scripts that allow you to access those executables in a GUI-like manner.
Best regards: dlanor
Edit: Upgraded the attached ZIP to latest version (currently v0.3).
Read more details in a post made later today (01-11-2004).
PS2DEV_dragdrop v0.2 release
The first post has been upgraded with a new attachment.
Version 0.2 adds a drag-drop batch for opening a shell window for 'sh' in the folder where the dragged file resides. This is useful when you need to enter commands manually inside a source folder.
Version 0.2 also adds proper handling of the environment variable SHELL, to ensure that other tools (notably make.exe) never call the command shell of Windows.
Other improvements are internal, in the sense that users never deal directly with them, such as the unification of the wrapper scripts into a single one.
Best regards: dlanor
PS2DEV_dragdrop v0.3 release
The first post has been upgraded with a new attachment.
Version 0.3 adds a drag-drop batch for stripping unneeded symbols and debug data from an ELF. BE CAREFUL, as some ELFs that are already stripped may be damaged by this operation. ALWAYS work with backup, NEVER on unique files.
Version 0.3 also adapts the package to work around some problems of sh.exe, which caused compilation to fail for some sources using methods that were affected by the bugs. (ie: Using programs residing in source folder)
As usual there were also some other internal tweaks...
Best regards: dlanor
PS:
If you guys find this stuff useful, or quite useless, let me know,
as there is no point in posting the stuff if no one else will use it.
DS.