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Thread: ps2rdmod (ps2rd w/PNACH support)
  

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  1. #1 ps2rdmod (ps2rd w/PNACH support) 
    pelvicthrustman is offline Developer
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    ps2rdmod_logo.jpg



    ps2rdmod adds automatic mastercode determination and CRC calculation to ps2rd enabling PNACH (PCSX2 cheat code files) compatibility.

    ps2rdmod requires no user interaction - simply run ps2rd.elf with a game disk in the drive and it will determine a mastercode, calculate the CRC and attempt to load the appropriate PNACH from the PNACH folder located in the same directory as ps2rd.elf. Text is only printed during analysis and when an error occurs, otherwise it is completely silent.

    The files cheats.txt and crc.txt are updated to store mastercodes and CRCs so that analysis only needs to happen once per game (boot times should be fast).

    PNACH cheat codes are loaded IN ADDITION TO cheat codes in cheats.txt.

    I have personally tested this release with 38 games, 31 of which have widescreen hacks - all confirmed working.
    (Widescreen PNACHs found at PCSX2 - Widescreen Game Patches).

    ps2rdmod uses the same code as Mastercode Finder to automatically determine mastercodes. Mastercode Finder has been tested with ~200 games and has demonstrated compatibility between 95-98%.
    Games which do not automatically work with ps2rdmod mastercodes may have mastercodes input manually in cheats.txt to enable cheats.

    The cheats.txt file included with ps2rdmod contains mastercodes for four games known to not work with automatic analysis:
    Metal Gear Solid 3: Subsistence (NTSC)
    Destroy All Humans (NTSC)
    Destroy All Humans 2 (NTSC)
    Red Dead Revolver (NTSC)

    Please report any games which fail to work because of a non-working automatically generated Mastercode - these games' mastercodes will be added to the default cheats.txt to increase compatibility.

    Note that the standard ps2rd UI can be enabled by setting "auto = false" in ps2rd.conf (although this disables all extra ps2rdmod functionality).

    Other changes to ps2rd include improved USB support (replaced usb_mass.irx with usbhdfsd.irx), a packed ELF (smaller size) and a higher cheat limit (500 instead of 100).

    I understand that compatibility with OPL is a priority for many BUT - ps2rdmod can only run AFTER OPL in order to correctly analyze and identify a game. I don't know what steps might be necessary to make OPL do that but I'd be willing to work with any OPL Devs to make it happen or make it easier.

    Source code, program and PS2 save file w/icon attached, enjoy.
    Attached Files
    Last edited by pelvicthrustman; 04-05-2013 at 12:32 AM.
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  2. #2  
    synce's Avatar
    synce is offline Short Skirt, Long Jacket
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    Excellent work, although my PS2 is thousands of miles away and I can't test :P Just curious, does playing in widescreen put any extra stress on the GPU or affect framerate?
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  3. #3  
    pelvicthrustman is offline Developer
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    Not really - the PS2 lacks hardware culling so changing the FOV doesn't really effect performance. I've played through whole games with widescreen hacks with no problems.
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  4. #4  
    juggalomars's Avatar
    juggalomars is offline 1 of 12 Vita owners
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    Haven't seen any FPS problems although there can be issues with IGR and the codes on at the same time. EDIT: or is that just me!?
    Softmodded V12 & V3 (750gb HDD) FMCB1.8
    2x Softmodded xbox Ndure1.1 (40GB HDD)
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  5. #5  
    pelvicthrustman is offline Developer
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    IGR?
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    Tested sucessfully with MGS2 PAL (SLES_503.83). Works like a charm. No problem with the calculated mastercode or the pnatch.
    And no issue with IGR for me - but I only test one game.
    Really a great work, thank you.
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  7. #7  
    juggalomars's Avatar
    juggalomars is offline 1 of 12 Vita owners
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    In game reset, aka mode 6
    Softmodded V12 & V3 (750gb HDD) FMCB1.8
    2x Softmodded xbox Ndure1.1 (40GB HDD)
    PSP 3000 6.20 PRO-C
    4.3 Softmodded Wii w/ DML
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  8. #8  
    doctorxyz's Avatar
    doctorxyz is offline I'm just a modest sorcerer's apprentice!
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    Quote Originally Posted by juggalomars View Post
    Haven't seen any FPS problems although there can be issues with IGR and the codes on at the same time. EDIT: or is that just me!?
    Quote Originally Posted by pelvicthrustman View Post
    IGR?
    Quote Originally Posted by juggalomars View Post
    In game reset, aka mode 6
    Which issues? Please give us an detailed example.
    doctorxyz's PS2 & PS3 stuff: (http://psx-scene.com/forums/f257/doctorxyzs-ps2-ps3-stuff-101348/)
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  9. #9  
    juggalomars's Avatar
    juggalomars is offline 1 of 12 Vita owners
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    I think I may have just used the hex edit method for the ones I noticed the biggest problem on but I'll look again and when I find one I'll take a picture so you can see. A good example I had was with the Baldur's Gate Dark Alliance games though, everything would be fine for a while but by the time I got to the second level all the characters (NPC & PC alike) would just be static models with arms extended like you would see in a model viewer and stay that way until I reset. You could still play normally if you can get over that though lol.
    Softmodded V12 & V3 (750gb HDD) FMCB1.8
    2x Softmodded xbox Ndure1.1 (40GB HDD)
    PSP 3000 6.20 PRO-C
    4.3 Softmodded Wii w/ DML
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  10. #10  
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    @pelvicthrustman

    Impressive work as always!! Although I'm not the biggest fan of PNACH files (mainly because of the naming scheme), being able to use them on a real PS2 is certainly very convenient, and a good way two bring PCSX2 and PSX-scene together
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