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PS2Lens Changer –
Good, version is finally the "PS2 LensChanger here" 0,1 BETA2 I leave it in this new thread so that the one that it wants proves it and also results are exposed, suggestions, etc, with the purpose of improving it everything what it can... Although I stress the one of "beta": it means that in way some is concluded the program, is still very experimental and lacks much so that it is finished but already it has been proven in variety of situations and has worked well, for that reason is that I do it I publish in this phase of development so that all can be proving, with the security of which also this serves to discover all its possible (many) bugs (aside from which by the sight, insurance that will solve a problem to him to more than one). So far, the program supports versions V5-V10 in anyone of the possible changes, in the oldest (V3, v4) this totally has not been proven... Some details and warnings... This utility modifies the internal configuration of the PS2, is necessary to consider that if reprograma eeprom of the console with incorrect data can easily be lost the control (for example if a console with lens C is had and reprograma for lens R, logically after this operation it will let read completely unless a lens R is put to him) therefore, taken care of much when programming if the correct substitute is not had by hand... In a case that "loss of control" the unica form to manage to execute the program to return again to recover the configuration is or to look for a lens of the programmed type, or to install an existing chip with execution possibilities from MC, possibility that already many of codes have, so I do not believe that problems with it exist... (reloader for the SX28, hoists revolution and codes adapted by carlosfer for DUO2 has this possibility). On this, several forms exist to execute the program, the Naplink (using cable USB) or Ps2Link-Inlink can be used (network adapter) these programs can be loaded from the reader (this implies that has the reader working with the suitable lens), or from the MC by means of exploit to completely free the process from the reader (in case that the reader does not work this is the unique one via which it is). Anyone of these programs (client in the PC and servant or bootloader in the PS2) can be here: ps2dev.org PlatinoX has made a magnificent tutorial on the use of usb to load applications, can be seen here: Like loading applications by USB The use of the network adapter is very similar, soon will be a tutorial on it. Also, more ahead card will be had a version to direct load from memory, that activates with exploit or way dev, this will do possible to make the changes of lens "in the land" with no need have the PC alongside, or even without having lens, single with the MC prepared of course and counting on the chip. (if the method of exploit is used also can become in a console without chip, using an original one of ps1 like starting) Summarizing, to use the program so far one is due to have before some way loaded in the PS2 some of the programs "server" or to bootloader corresponding to means of connection that is used (usb = NAPLINK, network = PS2LINK) and then to execute the "LENSCHANGER.ELF" from the PC by means of the use of the program "adapted client", for example for the USB would be the NAPCLIENT and the INLINK for the network adapter. Good, starting off that already it has been managed to execute the program, some indications of use go here: simply to select with the cursor the type of wished lens, to press "X" to select and soon "START" to confirm the programming (any other button cancels the action) after to have reprogramado eeprom with the wished data, single are question to extinguish the console and to install the new lens, must work without problems... ... and if it does not work of any form, or something goes bad? good because there is to consider this possibility, for it before programming is important to do "backup" of all eeprom stops in case of necessity to recover this info and to leave everything as he were... this backup does pressed "R1" this believes in the PC, the same directory from where the program was executed a file "backup.nvm" that in case of necessity can be recovered at any time pressing "L1" with which everything will return to be like before. ! ALWAYS REMEMBER MAKE THE BACKUP BEFORE ANOTHER THING! By the way, to have in account of that exists (dangerous or it practices, it depends on as it is watched) the possibility of sobrewriting eeprom completes from a console to another one, using the aforesaid function, (this is, creating backup of a console and reprogramando it to it to another one) basicamente therefore are possible "to be clonar" the data of one to another console, is very useful in case of tests and analysis of the data, but on the other hand it can be dangerous because the unique data can be lost easily that each console has. it is very important that if has become backups of other consoles first it erases or reputation the previous file "backup.nvm", or to create one new one with "R1" before using the function to recover, is necessary to be safe of which one becomes if it is being experienced with this... then in eeprom keep among other things YOU GO them own of each console, that must be unique. This does not affect the operation of the console, but if it is possible that it affects the games online. The truth I do not know it, but of course it is left the warning here. What I recommend is before anything to create backup, to renombrar it (for example "MIPS2.NVM" and to leave it in a place aside; thus always it will be possible to be recovered in case of meteduras of leg.) .... if it is some doubt on the use is better than it is expected by a tutorial explaining step by step the details of all the process, that will be available soon. Finally, that is clear that: Neither the author nor the collaborators of this project become at no moment responsible for the possible damages that the use of this software can cause, in their PC, PS2, TV, house, mascots, etc, etc ! USESE UNDER ITS OWN RISK! After this forced legal unloading a greeting and that is to them useful! !ATENCION! Temporarily single the registered members will be able to unload associates, this is because external liaisons were detected without so if it wants to direct the thread of the project, practices dangerous since this soft needs support to avoid problems. Thank you very much