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PS2Dev Help - how to compile in VC++ 6 ?
PS2Dev Help - how to compile in VC++ 6 ? –
im very new in ps2 devlopment but i can develop in c and c++ on a windows xp machine. nocw i have download the ps2dev and install it. but how can i compile and debug programs with vc++ 6 ? i have created from a tut. a makefile project and then i added the hello.c files (form a little hello world program) then the make command was make, the output was hello.elf and the rebuild command was rebuild. then i have use the inLink tool. bit the arguments Host:$(TargetPath) but when i want to compile there is one error, that he cannot find the program "make". lol it is a windows machine and not linux. the c:\ps2dev path is in my librarys path of vc6.
Can someone help me how to fix it ?
ps2dev uses GCC compiler (win32 and *nix versions)
This is a super long shot but.....does anyone know how to config a cross-compiler on Mac OS X (10.3)?
hmm, ok but i have ind the ps2dev directory more compilers under ps2dev\gcc\ee\bin there are gcc_cpp,ee_gcc etc. what must i use and what are the rguments for compiling a hello.c file ?
the same way you do it on any other platform, just check www.ps2dev.org and the tools link.
Originally Posted by radracer
ooPo's toolchain.sh script will do the grunt work for you, just make sure you have gmake, patch, wget or any other program the script uses to build it all for you.
if you have a problem with the toolchain script post the error output on forums.ps2dev.org
Last edited by struct; 07-23-2004 at 07:00 AM.
Thanks! I finally got the toolchain.sh script working...if any other noob like me is having any trouble, make sure you "chmod u+x" the script in terminal before you try to execute it because by default text files don't have execute permissions on a unix-like system. Thanks struct for all the help!