1 Attachment 47452
2 Attachment 47453
Wii - Genesis Plus GX v.1.7.4
* Preferred PAL Mode: Any (automatic TV mode detection, no more PAL60 version needed).
* Display mode : 480p, 480i, 576i, 240i, 288i, 288p and 240p
Wii > repair hack PlayStation 2 ? :chinscrat
We do NOT need to SPAM this thread about different video output (example: 240p)
Changelog for v1.10:
- Ported v1.51b (2008/08/10 build) over.
- Optimized the assembly stubs (Probably not the best yet, but it's still something!) to use the EE's 128-bit MMI instructions. Eliminated the use of the ins macro instruction too, since the ins macro used appears to be really bad for performance.
- Enabled the MIPS assembly stub for drawing (One set of #ifdef statements within Draw.c caused this assembly stub to not be used for the PS2).
- As the drawing code has been changed, some of the graphical glitches seem to have disappeared.
- Enabled the 16-bit renderer for use by the end-user. It was there in v1.00, but was only used by the menu to get a screen capture of the game (Used for the background of the emulator's in-game menu). This has been enabled because I noticed that the special stage of Sonic 3 doesn't flicker when the 16-bit mode is used, although I'm not sure why. Please take note that since this involves drawing the scan lines manually, it'll obviously be slightly slower than the 8-bit renderers.
Note: No new features have been added. I just upgraded the port because I felt that v1.35b isn't new enough. Anything higher than v1.51b seems to have a broken PSP port, or one that doesn't use the design of PicoDrive properly (It uses old code with the new design).
The problems with the screen display modes and the paths are still there. They are more easily fixed, and I think that we should find a good, stable version of PicoDrive to work on first. I reckoned that v1.51b is the best.
PicoDrive for the PlayStation 2 (Project homepage): - PicoDrive v1.51b (PlayStation 2 port) support page -
Player 1 or 2
Error: UP: UP + L NUB UP
Error: DOWN: DOWN + L NUB DOWN
Error: LEFT: LEFT + L NUB LEFT
Error: RIGHT: RIGHT + L NUB RIGHT
problem 1.35b or 1.51b
don't japanese RIGHT Analog :crazy:
UP: UP, R NUB UP
DOWN: DOWN, R NUB DOWN
LEFT: LEFT, R NUB LEFT
RIGHT: RIGHT, R NUB RIGHT
@SP193 This new version has no sound on my PS2 and is not saving cnf either bug report or is it me
Super Street Fighter II (40mbits) fail on v1.51 but fine on v1.35.
The settings seem to get messed up, although I'm not sure why. To re-enable sound, you have to enable sound, and enable all the sound peripheral emulation (e.g. Z80 etc). Deleting the configuration file may solve the problem entirely.
Unfortunately, the cause of the problem is not clear.
I think that you're telling me that the seperator character used differs when the left and right thumbsticks are used. I did add support for the 2nd analog stick and it might have problems, since I had to extend the list of buttons.
Right now, it seems like the combo detection function needs to be updated because it isn't aware of the new buttons (Should cut off at bit #24 instead of #28 ). You're getting a plus sign with the left analog stick probably because it isn't aware that bits 24-31 (instead of 28-31) now refer to the positions of the analog sticks.
@lee4 you can change it manually on PC but will not save properly in emu on USB and the prior one worked
at least for my model PS2 no sound either unless you manual config it so something is wrong with read wrights to config
and same as you about a game the prior version worked with Beyond Oasis now will not work with this one black screen emu still works
O BTW the game mentioned works with 1.51b on PSP tested it