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Thread: Nintendo 64 on PS2
  

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  1. #1 Nintendo 64 on PS2 
    youngchulo's Avatar
    youngchulo is offline Registered User
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    so, I heard that the n64 emu couldnt be made for the ps2 because there was no source, was this just released a while ago? or is there other factors? note there's also this one. it's the same emulator but idk if it would be any better or not :\.
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  2. #2  
    suloku is offline Undead WU
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    Problem isn't source. Emulating any system on any machine is theorically possible, but rather improbable of getting into a working stage due to hardware limitations.

    A n64 emu on the ps2 will run really slow. Maybe it can be emulated at 100%, but that will take loads of work and skills. Look at the SNES emu, it barely works at 100% for most games.
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  3. #3  
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    monstrul is offline Registered User
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    this is crazy talk
    It is impossible to run a N64 emulator 100% on the PS2
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  4. #4  
    KingFire is offline Registered User
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    You have to have the best PS2 progammers in the world to make it work on 100%. considering that the PS2 was the hardest console to develop for last genartion. and anyone with that much talent would be working in a major gaming/software development company, developing a next generation game or making drivers for Nvidia.

    How about you and me learn programming and make our own emulator? it'd be fun to waste 2-3 years on the project.
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  5. #5  
    objectorbit is offline Member
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    Quote Originally Posted by KingFire View Post
    You have to have the best PS2 progammers in the world to make it work on 100%. considering that the PS2 was the hardest console to develop for last genartion. and anyone with that much talent would be working in a major gaming/software development company, developing a next generation game or making drivers for Nvidia.

    How about you and me learn programming and make our own emulator? it'd be fun to waste 2-3 years on the project.
    Sorry, no. The PS2 just doesn't have the horsepower needed.
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  6. #6  
    Dastan is offline Banned
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    I don't get then how can a PS1 emulator be made? Wadn't the PS1 more powerfull than N64?
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  7. #7  
    kevstah2004 is offline Member
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    No

    Saturn - 25Mhz 2MB?
    PS1 - 34 Mhz 2-4MB?
    N64 - 94Mhz 4MB - with Expansion Pack 8MB
    Dreamcast - 200Mhz
    PS2 - 294Mhz 32MB
    PSP - 333 Mhz / 32/64MB
    GameCube - 485Mhz 43MB?
    PS3 - 256MB
    XBOX 360 - 512MB
    Wii - 730Mhz 88MB
    Last edited by kevstah2004; 08-21-2008 at 11:06 PM.
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  8. #8  
    Ex-Cyber is offline Member
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    Quote Originally Posted by objectorbit View Post
    Sorry, no. The PS2 just doesn't have the horsepower needed.
    And this claim is based on what, exactly? If it's just going to be claim vs. claim, how about a claim by a professional console programmer that he got 55fps?

    Quote Originally Posted by kevstah2004
    Saturn - 25Mhz 2MB?
    28MHz. Also, two of them.
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  9. #9  
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    clemsche is offline Member
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    N64 is a beast to emulate because it's got very sophisticated custom made chips. Try to compare a N64 emulator on your PC and see how fast it's there. Even Daedalus on PSP isn't working fullspeed: (taken from the original readme)
    Code:
    * There is limited savegame support.
    
    * Not all the N64 controls can be used simultaneously.
    
    * Many roms won't boot.
    
    * Many roms have serious graphical glitches.
    
    * Many roms have random lockups and crashes.
    
    * Many roms run at a low framerate.
    So, even a highly optimised N64 emu on PSP (which is in most aspects like a portable PS2) isn't working.
    And no, the N64 was way better than the PS1 and yes, I believe ffgriever is getting a great emu done when he's finished.
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  10. #10  
    Ex-Cyber is offline Member
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    Quote Originally Posted by clemsche View Post
    N64 is a beast to emulate because it's got very sophisticated custom made chips.
    Most developers were not permitted or didn't bother to program the RCP directly. Hence most N64 emulators don't even bother really emulating the custom silicon; they emulate the CPU and the API/ABI of the standard libraries supplied by Nintendo.
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