Problem isn't source. Emulating any system on any machine is theorically possible, but rather improbable of getting into a working stage due to hardware limitations.
A n64 emu on the ps2 will run really slow. Maybe it can be emulated at 100%, but that will take loads of work and skills. Look at the SNES emu, it barely works at 100% for most games.
this is crazy talk :crazy:
It is impossible to run a N64 emulator 100% on the PS2
You have to have the best PS2 progammers in the world to make it work on 100%. considering that the PS2 was the hardest console to develop for last genartion. and anyone with that much talent would be working in a major gaming/software development company, developing a next generation game or making drivers for Nvidia.
How about you and me learn programming and make our own emulator? it'd be fun to waste 2-3 years on the project.
I don't get then how can a PS1 emulator be made? Wadn't the PS1 more powerfull than N64?
Saturn - 25Mhz 2MB?
PS1 - 34 Mhz 2-4MB?
N64 - 94Mhz 4MB - with Expansion Pack 8MB
Dreamcast - 200Mhz
PS2 - 294Mhz 32MB
PSP - 333 Mhz / 32/64MB
GameCube - 485Mhz 43MB?
PS3 - 256MB
XBOX 360 - 512MB
Wii - 730Mhz 88MB
claim by a professional console programmer that he got 55fps?
28MHz. Also, two of them. :)Quote:
Originally Posted by kevstah2004
N64 is a beast to emulate because it's got very sophisticated custom made chips. Try to compare a N64 emulator on your PC and see how fast it's there. Even Daedalus on PSP isn't working fullspeed: (taken from the original readme)
So, even a highly optimised N64 emu on PSP (which is in most aspects like a portable PS2) isn't working.Code:
* There is limited savegame support.
* Not all the N64 controls can be used simultaneously.
* Many roms won't boot.
* Many roms have serious graphical glitches.
* Many roms have random lockups and crashes.
* Many roms run at a low framerate.
And no, the N64 was way better than the PS1 and yes, I believe ffgriever is getting a great emu done when he's finished.