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Thread: Mortal Kombat Shaolin Monks NPC Bosses
  

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  1. #1 Mortal Kombat Shaolin Monks NPC Bosses 
    diegsmoran is offline Member
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    Hiya all! Well if you read the Topic ontop you probably know what this is about. For PS2, One of the biggest code problems that so many code users wanted to once use is GodShin's famous Character Modifier for Mortal Kombat Shaolin Monks. Unfortunatly some of the best characters in the game (like most of the bosses) are not playable on the ps2, but work on pcsx2 for some reason. Please if anyone could finally fix this it would be miraculous. I don't really think anyone has ever tried to solve the problem before so if anything was to happen, I figured the guys at PSX-Scene could do it, just a bit of morale! Here are the codes: (AR Max Version in Post 3)

    (M) RAW
    F02068CC 002068CF

    P1= RAW
    00C2974C 000000??

    P2= RAW
    00C29750 000000??

    Ermac With Moves - 44
    Sub Zero Boss - 45
    Raiden-48 no moves
    Scorpion Boss - 34
    Kano- 36
    Inferno Scorpion -37
    REPTILE BOss- 3b
    shang tsung young - 3e
    Orochi Hellbeast- 1E
    Shao Kahn - 40

    If you are a hacker or/DEV or just willing to support this cause please post! Maybe with enough views we could get some devs on the scene to help out!
    ***Remember the codes don't work on Codebreaker for some reason, but AR Max and Gameshark work!
    Last edited by diegsmoran; 08-09-2012 at 08:13 PM.
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  2. #2  
    futuretime23's Avatar
    futuretime23 is offline FALCON PAWNCH!
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    diegs,you posted the codebreaker codes, can you post the armax codes so that more people have more access to it?
    EDIT: excuse my n00bness but these codes can be used just like this on gameshark right? since while i have used codebreaker and armax i havent been able to use gameshark for ps2.
    Double Barrel Shotgun>AK47.
    NO EXCEPTIONS.
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  3. #3  
    diegsmoran is offline Member
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    LOL, futuretime23 they are all in RAW Format! Okay I'll post the action Replay Max format of them too. In the meanwhile I'll explain some current theories and what was tested out so far.

    So far we have had 4 Ideas and Only struck out One which didn't work. Futuretime23 has aided in what we could do but obviously this wasn't very much since it was a ps2 game.

    a) Bad textures in the game didn't allow the Character to be played, basically may only have one
    b) Boss Health Bar, The fact that the boss health bar may load up at the bottum wouldn't let the ps2 load
    c) PCSX2 uses a different entrypoint so it could be the master code ---------> Struck Out!
    d) Problem in the loading screen and not the actual game, one of the factors common to all of these characters when processing is different and is not allowing the game-->

    Ar Max version of Codes:
    Code:
    (M)
    5T77-BNBB-X8D15
    7KUY-PK54-Z8YUW

    P1 Boss Ermac
    6FE5-GMWN-UKRW7
    PH8J-URG3-7AU4Z

    P1 Boss Sub-Zero
    EMNU-N3FE-4X26E
    G7R9-MYC5-DMDT2

    P1 Raiden (No Moves)
    NVMK-C40D-J7VKA
    M9UT-7QGC-HWCC8

    P1 Boss Scorpion
    7PMJ-XQYM-EN7R8
    NZ9M-H4RZ-VD01V

    P1 Kano
    M1E4-NVEW-M4CC8
    CYKA-W2FJ-M8N68

    P1 Inferno Scorpion
    BD3W-HF7F-G52NT
    XCEV-MBGY-CJUKG

    P1 Boss Reptile
    NDGW-BPAJ-2DVXA
    8U79-FJAF-20UDQ

    P1 Young Shang Tsung
    UCG8-UE02-UV1AH
    FY80-CGVX-8KJ5Y

    P1 Orochi Hellbeast
    BGF0-4TC1-YRDQC
    N5XK-3Y71-YK0PC

    P1 Shao Kahn
    6YU3-HR56-6ZHU1
    M1VC-F2QK-74DH6


    There they are, The more acessibility the better!
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