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Thread: How to compile Psms v1.2+ Alt by 7not6
  

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  1. #1 Question How to compile Psms v1.2+ Alt by 7not6 
    Chandler is offline Member
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    I want to try to compile Psms v1.2+.

    Wip

    I use the Loser's PS2Dev Environment for Win32
    Ps2Sdk v1.1
    Newlib v1.10.0
    Sbv 1.0 lite

    Changes in the Makefile :

    LIBDIR = : and INCLUDES = : PS2LIB to PS2SDK ,
    CFLAGS : Deleted -mcpu=r5900 (if not i have errors)
    but i still can't compile (psms.o ; menu.o ; psms.elf)

    If someone could help or do a tutorial, and i'll edit my post to first see the tutorial if i arrive to compil with some help or if someone have done this
    Last edited by Chandler; 11-16-2004 at 12:49 PM.
    Sorry for my bad english
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  2. #2  
    not6 is offline Registered User
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    what do you mean by Since <G> have done this ?

    btw lol , this version 1.2+ was based on 1.2 src so don't compil properly with ps2sk
    but with ps2lib2.0 (but with only few change can do this ) .

    So you may wait the new psms version build with sdk .

    (HAHAHA IF I DONT CHANGE MY MIND AND KEEP MY WORKS FOR ME AS IT'S SEEM I WASTE TIME OF MANY PS2 GUYs HERE )

    hum the psms2 makefile look like :

    SBVLITE = $(PS2DEV)/sbv-1.0-lite
    ZLIB = ../testz/zlib
    UNZLIB = ../testz/unzip

    EE_BIN = psms2.elf

    EE_OBJS = $(ZLIB)/adler32.o $(ZLIB)/compress.o $(ZLIB)/crc32.o $(ZLIB)/gzio.o $(ZLIB)/uncompr.o $(ZLIB)/infcodes.o $(ZLIB)/trees.o $(ZLIB)/deflate.o $(ZLIB)/inflate.o $(ZLIB)/infblock.o $(ZLIB)/inftrees.o $(ZLIB)/infutil.o $(ZLIB)/inffast.o $(ZLIB)/zutil.o aio-fio.o $(UNZLIB)/explode.o $(UNZLIB)/unreduce.o $(UNZLIB)/unshrink.o $(UNZLIB)/unzip.o
    EE_OBJS += sjpcm_rpc.o libcdvd.o psms.o sjpcm.o menu.o gs.o hw.o fmopl.o render.o sms.o sn76496.o system.o vdp.o ym2413.o z80.o fontmsx.o bmptest.o gfxpipe/gfxpipe.o

    EE_CFLAGS += -finline-functions -DALIGN_DWORD -DFAST_MEM -fomit-frame-pointer -fstrict-aliasing -funsigned-char -DLSB_FIRST -fshort-double -mlong64 -mhard-float

    EE_CFLAGS += -I$(NEWLIB)/include -I$(SBVLITE)/include -I./ -I./gfxpipe

    EE_LIBS += $(EE_PROBJS) -L$(SBVLITE)/lib ../libcdvd/lib/libcdvd2.a -lsbv_patches -lgcc -lm -lcdvd -lc -lmc -lpad -I. $(NEWLIB)/lib/libc.a

    all: $(EE_BIN)


    sjpcm.s:
    bin2s sjpcm.irx sjpcm.s sjpcm_irx

    libcdvd.s:
    bin2s cdvd.irx libcdvd.s libcdvd_irx

    clean:
    rm -f -R *.elf *.o

    cleanall:
    rm -f -R *.o
    rm -f -R /gfxpipe/*.o


    dist:
    ee-strip psms2.elf

    include $(PS2SDK)/samples/Makefile.pref
    include $(PS2SDK)/samples/Makefile.eeglobal
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  3. #3  
    <G>
    <G> is offline Administrator
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    i didnt "just do this". I actually dont have much to do with its development whatsoever. Its other great homebrew coders such as 7not6 that put their hard work and time into projects such as these.

    There is already a compiled version of his first plus build floating around the net. Its far from complete however. Try looking for it.
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  4. #4  
    SephirothTNH's Avatar
    SephirothTNH is offline 鬼楽士
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    Quote Originally Posted by not6
    (HAHAHA IF I DONT CHANGE MY MIND AND KEEP MY WORKS FOR ME AS IT'S SEEM I WASTE TIME OF MANY PS2 GUYs HERE )
    Sorry this is kinda off topic but Please don't keep it for youself, just because some idiots think its a wast to not add hdd support.
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  5. #5  
    Chandler is offline Member
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    Quote Originally Posted by <G>
    i didnt "just do this". I actually dont have much to do with its development whatsoever. Its other great homebrew coders such as 7not6 that put their hard work and time into projects such as these.

    There is already a compiled version of his first plus build floating around the net. Its far from complete however. Try looking for it.
    I thinked that it was you who modified and compiled Psms 1.2+ with the new logo (who is made by you as i can see ) and was not thinking about 7not6 .

    I already have the compiled version, thanks I made this post to help me and others people who want to learn to dev or have troubles to compil.

    There will be other posts for other sources project so everyone could try to do, and why not improve themselves (with redistributed sources of course)

    Again thank you 7not6 for the messages look your inbox
    Sorry for my bad english
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  6. #6  
    <G>
    <G> is offline Administrator
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    Quote Originally Posted by Chandler
    I thinked that it was you who modified and compiled Psms 1.2+ with the new logo (who is made by you as i can see ) and was not thinking about 7not6 .

    I already have the compiled version, thanks I made this post to help me and others people who want to learn to dev or have troubles to compil.

    There will be other posts for other sources project so everyone could try to do, and why not improve themselves (with redistributed sources of course)

    Again thank you 7not6 for the messages look your inbox
    Im sorry, are you mentally slow or something? I specifically recall saying that i didnt just modify PSMS. The logo is mine yes, but thats it. Its another group of individuals that is actually working on the codebase itself and ultimately its their decision if it gets released or not.

    Quite frankly im happy someone is trying to compile and modify the source. the more people that do so the better. thats what they are there for.
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  7. #7  
    Chandler is offline Member
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    Quote Originally Posted by <G>
    Im sorry, are you mentally slow or something? I specifically recall saying that i didnt just modify PSMS. The logo is mine yes, but thats it. Its another group of individuals that is actually working on the codebase itself and ultimately its their decision if it gets released or not.

    Quite frankly im happy someone is trying to compile and modify the source. the more people that do so the better. thats what they are there for.
    I am french and understand and write english like i can, but i am surely not mentally slow or something.. just a bad traduction of : "I actually dont have much to do with its development whatsoever" ..i am not perfect, maybe a day ..

    Now i perfectly understand what you said
    Maybe more people will try to compile and improves project (and maybe create after), i'll do posts like this with the help of who want for "How to compile ...." modifying the first post with the good way to compile (with the very first post at the end.
    Sorry for my bad english
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  8. #8  
    <G>
    <G> is offline Administrator
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    well i dont think thats the big issue here. everyone can compile whatever they want using a tutorial. but....can everyone code?

    this is where credit is due to the real guys who make these thigns happen.
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  9. #9  
    Chandler is offline Member
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    Quote Originally Posted by <G>
    well i dont think thats the big issue here. everyone can compile whatever they want using a tutorial. but....can everyone code?

    this is where credit is due to the real guys who make these thigns happen.
    Yes ..when there is a tutorial..

    There is still a lot of people who can't compile Psms 1.2 ; 1.2+, or Ps2Mp3 by primetime etc...
    There is a lot too who still can't set a proper win32 ps2dev without problem and there is tutorial yes, but not complete or too old..
    Sorry for my bad english
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  10. #10  
    <G>
    <G> is offline Administrator
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    true but thats what binary releases are for.
    so far everything in ps2dev that has source has a binary release too
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