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#1
How to compile Psms v1.2+ Alt by 7not6
How to compile Psms v1.2+ Alt by 7not6 –
11-14-2004,11:07 AM
I want to try to compile Psms v1.2+.
Wip
I use the Loser's PS2Dev Environment for Win32
Ps2Sdk v1.1
Newlib v1.10.0
Sbv 1.0 lite
Changes in the Makefile :
LIBDIR = : and INCLUDES = : PS2LIB to PS2SDK ,
CFLAGS : Deleted -mcpu=r5900 (if not i have errors)
but i still can't compile (psms.o ; menu.o ; psms.elf)
If someone could help or do a tutorial, and i'll edit my post to first see the tutorial if i arrive to compil with some help or if someone have done this
Last edited by Chandler; 11-16-2004 at 12:49 PM.
Sorry for my bad english
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11-16-2004,05:58 AM
what do you mean by Since <G> have done this ?
btw lol , this version 1.2+ was based on 1.2 src so don't compil properly with ps2sk
but with ps2lib2.0 (but with only few change can do this ) .
So you may wait the new psms version build with sdk .
(HAHAHA IF I DONT CHANGE MY MIND AND KEEP MY WORKS FOR ME AS IT'S SEEM I WASTE TIME OF MANY PS2 GUYs HERE )
hum the psms2 makefile look like :
SBVLITE = $(PS2DEV)/sbv-1.0-lite
ZLIB = ../testz/zlib
UNZLIB = ../testz/unzip
EE_BIN = psms2.elf
EE_OBJS = $(ZLIB)/adler32.o $(ZLIB)/compress.o $(ZLIB)/crc32.o $(ZLIB)/gzio.o $(ZLIB)/uncompr.o $(ZLIB)/infcodes.o $(ZLIB)/trees.o $(ZLIB)/deflate.o $(ZLIB)/inflate.o $(ZLIB)/infblock.o $(ZLIB)/inftrees.o $(ZLIB)/infutil.o $(ZLIB)/inffast.o $(ZLIB)/zutil.o aio-fio.o $(UNZLIB)/explode.o $(UNZLIB)/unreduce.o $(UNZLIB)/unshrink.o $(UNZLIB)/unzip.o
EE_OBJS += sjpcm_rpc.o libcdvd.o psms.o sjpcm.o menu.o gs.o hw.o fmopl.o render.o sms.o sn76496.o system.o vdp.o ym2413.o z80.o fontmsx.o bmptest.o gfxpipe/gfxpipe.o
EE_CFLAGS += -finline-functions -DALIGN_DWORD -DFAST_MEM -fomit-frame-pointer -fstrict-aliasing -funsigned-char -DLSB_FIRST -fshort-double -mlong64 -mhard-float
EE_CFLAGS += -I$(NEWLIB)/include -I$(SBVLITE)/include -I./ -I./gfxpipe
EE_LIBS += $(EE_PROBJS) -L$(SBVLITE)/lib ../libcdvd/lib/libcdvd2.a -lsbv_patches -lgcc -lm -lcdvd -lc -lmc -lpad -I. $(NEWLIB)/lib/libc.a
all: $(EE_BIN)
sjpcm.s:
bin2s sjpcm.irx sjpcm.s sjpcm_irx
libcdvd.s:
bin2s cdvd.irx libcdvd.s libcdvd_irx
clean:
rm -f -R *.elf *.o
cleanall:
rm -f -R *.o
rm -f -R /gfxpipe/*.o
dist:
ee-strip psms2.elf
include $(PS2SDK)/samples/Makefile.pref
include $(PS2SDK)/samples/Makefile.eeglobal
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11-16-2004,11:06 AM
i didnt "just do this". I actually dont have much to do with its development whatsoever. Its other great homebrew coders such as 7not6 that put their hard work and time into projects such as these.
There is already a compiled version of his first plus build floating around the net. Its far from complete however. Try looking for it.
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11-16-2004,11:47 AM

Originally Posted by
not6
(HAHAHA IF I DONT CHANGE MY MIND AND KEEP MY WORKS FOR ME AS IT'S SEEM I WASTE TIME OF MANY PS2 GUYs HERE )
Sorry this is kinda off topic but Please don't keep it for youself, just because some idiots think its a wast to not add hdd support.
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11-16-2004,11:58 AM
Sorry for my bad english
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11-16-2004,12:23 PM

Originally Posted by
Chandler
I thinked that it was you who modified and compiled Psms 1.2+ with the new logo (who is made by you as i can see

) and was not thinking about 7not6

.
I already have the compiled version, thanks

I made this post to help me and others people who want to learn to dev or have troubles to compil.
There will be other posts for other sources project so everyone could try to do, and why not improve themselves (with redistributed sources of course)
Again thank you 7not6 for the messages

look your inbox
Im sorry, are you mentally slow or something? I specifically recall saying that i didnt just modify PSMS. The logo is mine yes, but thats it. Its another group of individuals that is actually working on the codebase itself and ultimately its their decision if it gets released or not.
Quite frankly im happy someone is trying to compile and modify the source. the more people that do so the better. thats what they are there for.
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11-16-2004,12:39 PM

Originally Posted by
<G>
Im sorry, are you mentally slow or something? I specifically recall saying that i didnt just modify PSMS. The logo is mine yes, but thats it. Its another group of individuals that is actually working on the codebase itself and ultimately its their decision if it gets released or not.
Quite frankly im happy someone is trying to compile and modify the source. the more people that do so the better. thats what they are there for.
I am french and understand and write english like i can, but i am surely not mentally slow or something.. just a bad traduction of : "I actually dont have much to do with its development whatsoever" ..i am not perfect, maybe a day
..
Now i perfectly understand what you said
Maybe more people will try to compile and improves project (and maybe create after), i'll do posts like this with the help of who want for "How to compile ...." modifying the first post with the good way to compile (with the very first post at the end.
Sorry for my bad english
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11-16-2004,12:40 PM
well i dont think thats the big issue here. everyone can compile whatever they want using a tutorial. but....can everyone code? 
this is where credit is due to the real guys who make these thigns happen.
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11-16-2004,12:44 PM

Originally Posted by
<G>
well i dont think thats the big issue here. everyone can compile whatever they want using a tutorial. but....can everyone code?
this is where credit is due to the real guys who make these thigns happen.

Yes ..when there is a tutorial..
There is still a lot of people who can't compile Psms 1.2 ; 1.2+, or Ps2Mp3 by primetime etc...
There is a lot too who still can't set a proper win32 ps2dev without problem and there is tutorial yes, but not complete or too old..
Sorry for my bad english
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11-16-2004,12:54 PM
true but thats what binary releases are for. 
so far everything in ps2dev that has source has a binary release too
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