Did anyone make a pixelbased drawing app for the PS2 yet?
Did anyone make a pixelbased drawing app for the PS2 yet?
Along the lines of Amiga’s DeLuxe Paint or Brilliance?
I could see a way to make canvases for the same characters in 2 sizes, 1:1 and 16:1 for character animation/font design; using alpha channels.
Also multiple of canvases in the same size, with export to folder with name of corresponding ASCII-character.
|_| / /_\ Previous/Next character
L1 / R1 Previous/Next palette color front color
L2 / L2 Previous/Next palette color back color
L = zoom
L3 = zoom = 16:1 or if zoom == 16 then 2:1
R = moving cursor
O = paint with background color
X = paint with front color
Select = uLE-like menu
3 modes( similar to those of Amapi )- canvas/painting/drawing-mode with overview of other frames/letters from same design project.
- palette setup with load/save of palettes
- contextual properties between the different frames/lettes with load/save of contextual properties and assigning of canvas to ASCII/char[] value
Optionally it would be nice if this tool could collaborate through a p2p gaming protocol or instantmessaging system.
Here are some questions for the programmers on this forum:
1) How would I set up gskit to make 2 objects with the texture pointers both pointing to the same address in memory? And give the 2 surfaces different alpha channel priority?
2) What would be the best way of making a scrollable 1:1 preview/character selector on the screen of the char[] 0x40 - 0x80 ? should there be several objects with each their texture on or should more textures be blitted onto a long object?