Actually - it could be (and is most likely) that SEGA had a better emulator.
Originally Posted by yoshi314
On the contrary to what some people believe, the public Generator sources probably never included a dynamic binary translation ("Dynamic recompilation") engine. Generator seems to have always used software translation, and I think that it's interpreter emulation engine might not be too highly optimized.
I've never owned a computer older than a Pentium II PC that ran at 400MHz, so I don't know whether a 300MHz Pentium II can emulate a Megadrive/Genesis at full speed without a well-optimized emulator.
EDIT: I just remembered that I have an Intel 80486 DX that runs at 33MHz, but that will surely not be able to emulate a Genesis/Megadrive. :P
@leech88: I know what you mean. :P
Well, it's up to you to decide on whether you would like to embark on a programming adventure with the PS2, since there are only a handful of 'good' coders left here. Many of them have 'retired' and have moved on with life.
Just be warned that programming the PS2 is different from programming the Intel x86 with Windows. It involves a lot of low-level hardware and kernel accesses, and there are some rules that you must adhere to because of differences in architecture.
I won't say that programming the PS2 is difficult, but it's more like you have to be patient and well organized. When you get stuck, don't just keep trying to fix the problem for extended periods of time as the problem probably has a logical explanation.
Last edited by SP193; 06-04-2012 at 08:16 AM.
Reason: Added a response to leech88.
Unmodified SCPH-77006 with SM 3.6
SCPH-39006 with M-chip modchip, SCPH-10281 NA and refurb Seagate 80GB HDD
SCPH-10000 v1.00 with SCPH-10190 PCMCIA NA and SCPH-20400 HDD unit