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I'd normally not want to tamper with anyone's work on something like this, but for me I look at it as trying to improve the usability of it. SNES-Station has one of the slickest interfaces I've seen on any homebrew stuff, with the lone flaw of being almost completely unreadable on some people's TV sets.
I'd be just as thrilled if someone could just figure out how to make the font larger (or change the color of it). I'd much rather just have the font changed than have to take out the background image like I've done.
But the author has been MIA since 12/03 (or 01/24/04, the date on the WIP release) and I have no intention of trying take credit for this guy's excellent work. I just want to be able to play the SNES games without having to guess which one is selected.
Last edited by kugeln; 12-03-2004 at 01:48 PM.
Please allow for evolution.
By improving this piece we are worshipping it,
not disrespecting it.
As an aside:
Finally got back into the gamebase forums, and found these posts about the status of SNES-STATION (by other people):
This is what hiryu had to say (from 07/26/04)
"planning to finish off some changes, and updates, do another release, then maybe open-source"
I spoke to him last week and he told me he was going to rip out all snes9x code and rewrite the emulator, after making some demos for his portfolio.
So he got busy for a while (we all have real lives, too). If he makes another release eventually, it will likely be better than ever.
I was speaking with Hiryu on Nov 20, 2004. This is what he told me:
- I'm busy starting a new contract
- have some health probs (he's ok)
- will post updates when things settle down
As a follow-up. I've successfully removed the background (Super Mario World-esq) image from SNES-STATION. It goes a long way towards making the game titles readable. Changing the font size and/or color would still be nice, but at least I can read the rom names now...
Last edited by kugeln; 12-07-2004 at 03:51 PM.
Good work !! How did you done this
Sorry for my bad english
It's pretty messy, but this is how I did it:
Unpack ELF using sjuncrunch.
Use Hex Workshop (or your favorite hex editor) and find the first occurence of IIF1 (offset: 1032144[0x000FBFD0]) count forward 16 (0x10) bytes for the IIF header. Now, select everything from 1032160(0x000FBFE0) to 1646575(0x00191FEF).
The trick? Change everything in the image data section to be the same...)
So now, at least in hex workshop, I just right-click in the editor window, pick "Fill" and replace everything in the selection with zero (black).
Save it as something new, then try it out.
Messy, yes, but it got the job done.
Last edited by kugeln; 12-07-2004 at 04:36 PM.
Reason: IIF's image data isn't R_G_B_A_ it looks like...
That is pretty cool, but I would much rather have the text color changed.
A little off topic, but is it possible to have 4 player support? I was really looking forward to playing a 4 person Super Bomberman, but with the multitap plugged in, all the controllers plugged in are useless.
When you say unpack with , I assume you're referring to this tool:
Originally Posted by kugeln
It only mentions packing, though. Is there a different version I can't find?
*edit: Ok, it's a different tool. I found it on this site- http://www.sksapps.com/index.php?page=mis.html
Where would I find some easy directions to using it?
Last edited by Mike4; 12-07-2004 at 07:15 PM.
Using the command line I typed sjuncrunch.exe BOOT.ELF UNPACKED.ELF and hit enter. It resulted in a 1kb file. I also tried it without the ".exe" and got the same result. It looked like it did something, but the result is wrong. What am I missing?
Originally Posted by kugeln