Coders wanted (help compiling)
Hello everyone, I'm here because I'm trying to help Beats of Rage Community to grow.
This homebrew 2d beat'em up engine is already ported to almost every new gen console.
PS2 console has 2 versions, one uses PS2 Official SDK (illegal) and the other uses PS2DEV SDK. Both are outdated because actually there is an OpenBOR project that has many new features implemented and almost every mod today uses it.
Kirby2000 from OpenBOR community has already tried to convert OpenBOR to PS2 but his attempts were unsuccsessful.
Here is a quote from him
Quote:
Originally Posted by Kirby2000
OpenBOR PS2 very easy to code, have already done it, twice.
BUT
PS2 SDK is illegal, only 1 version will work with OpenBOR (as far as we know) and its not the one on Emule, so until we can get hold of a copy we can't make it. I have made a copy before, compiled it, it loads and everything but crashes before the title screen.
PS2 Unofficial SDK is easy to get hold of but no-one here has the experience to use it, there is an unofficial version of BOR, again easy to convert to OpenBOR, but no one knows how to set up the PS2 SDK properly to compile it.
So to summarize, I will gladly write OpenBOR for the PS2 if someone has the tools to compile the code, it will prob take about 2 hours to write, thats all, but until someone with the resources comes forward, we are screwed.
Can someone help him on how to compile it properly with PS2DEV SDK???
Please give him some feedback
Here is 3 links about this subject (in ascending timeline order)
Thread #0 - 1 year ago
Thread #1 - End of year 2005
Thread #2 - May 2006
Thanks in Advance.
Regards,
Kormann