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Thread: CodeBreaker and ESR Problem
  

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  1. #1 CodeBreaker and ESR Problem 
    Almamu is offline Registered User
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    Hi, I Got Running The CodeBreaker With ESR, But When I Activate The Cheat And Start The Game The Cheats Has No Effect. I've Tested With Some Game, But It's Imposible To Cheats Take Effect. Anyone Has Idea What I'm Doing Wrong?

    Thanks In Advanced

    Sorry For My Bad English...^^
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  2. #2  
    dlanor is offline Member
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    Quote Originally Posted by Almamu View Post
    Hi, I Got Running The CodeBreaker With ESR, But When I Activate The Cheat And Start The Game The Cheats Has No Effect. I've Tested With Some Game, But It's Imposible To Cheats Take Effect. Anyone Has Idea What I'm Doing Wrong?
    Most likely you are using cheats that are either incorrect for your game version, or otherwise unsuitable for this variation of the cheat engine.

    One thing to remember is that when you find codes intended for a game identified only by the game name, then you really have no idea which game version those cheats are intended for. That can only be properly established when the game is identified by its full product code.

    Eg: Final Fantasy XII (original non-IZJS) exists in many different versions, such as these:
    SLUS_209.63 == US English NTSC
    SLES_543.54 == UK English PAL
    SLES_543.55 == FR French PAL
    SLES_543.56 == DE German PAL
    SLES_543.57 == IT Italian PAL
    SLES_543.58 == ES Spanish PAL
    There may be others, that I don't know about too.

    For this particular game it just so happens that cheat codes will work identically for the four regional versions of FR,DE,IT,ES, but those are incompatible with both the UK and US versions which are also mutually incompatible with each other. So to cover all of the game versions I mentioned above, you'd need three separate cheat sets, each with its own master code.

    Summary:
    You MUST find out the exact identity of each game for which cheats codes you find on the internet are intended, if not in the form of a product code as above, then at least in the form of a definite statement such as "It's the standard US release" or something like that.

    However, even when you know for sure that the codes are intended for the correct version, there is still a simple pitfall that can stop them from activating.

    Cheat codes always need a 'Master Code' which is used by the cheat engine to link itself into the game engine, as needed to activate the cheating. There are several different Master Code methods supported by CodeBreaker, but one of them does not work properly in the patched CodeBreaker elf, so that method must be avoided. So if your cheat collection for a game uses such a Master Code, then you need to find another one of the types still supported, and use that instead. Such codes can be found either by special hacking tools or simply by finding some other cheat collection for the same game, which by luck does use the other type of Master Code.

    In the 'raw' form it is very simple to recognize the two forms, as the ones that do not work properly always have an "F" as the first digit, while the master codes that always work well have a "9" as their first digit.

    For example, one of the (many) possible master codes for Final Fantasy XII (US) is this one:

    F045C190 0045C193

    But since it starts with the digit "F" it won't work with patched CodeBreaker.
    So I use the following master code instead:

    904497A0 0C112590

    Since this has the first digit "9" it will work with all CodeBreaker versions.

    Best regards: dlanor
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