08-24-2012,09:39 PM

Originally Posted by
mark_k
You don't need to install the PGL exploit from disc. You can copy the PGL installer ELF file to a USB stick or memory card and just run it using uLaunchElf.
You mentioned about not taking widescreen settings into account. I noticed something probably due to the same incomplete system initialisation. When playing Jak II (PAL) after booting a PGL-installed memory card (either loading the game via OPL or the original disc executed from uLaunchElf), the game language is Japanese. So the language setting isn't initialised correctly either.
I wonder if it would be possible to build a version of uLaunchElf or OPL which has its own system-init code, so it wouldn't matter that the memory card boot code doesn't do that.
It's definitely possible, and I have done that when experimenting with the OSD settings on PCSX2 (Since it seems like PCSX2 does not initialize the OSD settings area of the kernel when you launch homebrew ELFs directly). But it shouldn't be necessary because the boot loader is responsible for that. If the boot loader doesn't perform initialization properly, the boot loader should be fixed.
Even Sony doesn't put the patches for the SCPH-10000's kernel is every game they release. So far it has always existed as an OSD update that gets stored on the user's memory card.
Unmodified SCPH-77006 with SM 3.6
SCPH-39006 with M-chip modchip, SCPH-10281 NA and refurb Seagate 80GB HDD
SCPH-10000 v1.00 with SCPH-10190 PCMCIA NA and SCPH-20400 HDD unit

PS2ESDL v0.823B
やっほー 汗がひかる♪