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3DSMax on PS2 –
I have drawn my PS2 in AutoCAD and then I have converted it to 3dsmax-file. And a few weeks ago I saw an elf for naplink. So I tried it, it was an AeroPlane that you could twist how you wanted.
I just wonder if anyone can help me to code an elf so I can play with the model on my ps2.
i suggest getting in touch with the author(s) of the demo, i believe it was the P51 demo you saw?
All i do know is that there is no definitive homebrew 3d library for the ps2.
Yes it was the P51. I read the readme but he didn't wrote his e-mail in the readme . But he said that he used codes from the Fun Slower Demo. Where can I find that and what compiler should I use?
www.ps2dev.org for links/tutorials etc on homebrew development.
at the time of writing there is no 3D Api, so you have to write your own.
Not that hard with the VU's ( and Funslower have some examples ) if you know the scale/translate/rotate matrix math that is. There is a GS api though that is a quick bootstrap to get primitives running and its called libito ( can be found at www.mouthshut.net ).
The problem is that I don't know much about programming. Just ASP for webpages which is based on basic. That is why I asked if someone was interested with helping me with that part and I make the model.
if u don't have any skillz with 3d programming (DirectX, OpenGL) you might as well forget about doing a damn thing...
go buy a book about matrices and translations... understand the 3 different views, and then you might have an idea on THEORY only.... then u need to understand the PS2 dev