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Mortal kombat 9 demo psn activation bypass
Mortal kombat 9 demo psn activation bypass –
Anyway to bypass the psn license renewal issue , in order to activate mk9 demo .
Since we can't connect to psn no more .
I'm in the same situation.
I guess we just have to wait for another way to spoof the firmware, or just wait till the game comes out.
Nope, there's no way of bypassing the authentication. It uses the same EDAT/RIF method as any other "pay for" content, even though it's just a free demo.
Originally Posted by squarepusher2
I got lucky and downloaded the demo before they killed off access through **** psn 0.6. But we'll all get the full game anyway soon enough. Its probably not a wise idea to buy games used primary for multiplayer if your staying on cfw. Such as call of duty, etc. I know piracy is bad, but so is paying $60 and getting banned and blocked and unable to return that $60 piece of plastic that cost a few pennys to press.
First off, don't justify piracy just because you chose to use CFW knowing the risks. Everyone who uses cfw knew that eventually sony was going to catch on and prevent everyone from having access. If you want to play multiplayer games then use OFW. Secondly , blu rays cost more then pennies to press and games take years of long man hours to develop.
Originally Posted by xpyr0x
It maybe more than pennies... like dvd prices ~2$
It maybe more than pennies... like dvd prices ~2$ –
I did see on blu-ray.com
"According to the Blu-ray Disc Association, the overall cost of manufacturing Blu-ray Disc media will in the end be no more expensive than producing a DVD" *About 2$*
Also there is no more years of developing games, and if it does take them that long the quality isnt showing. I dont see how anyone and I am not flaming or putting anyone down here, how they can think that 5-6GB on a Blu-Ray is quality. The average Blu-Ray Holds Single 25GB / Dual 50GB. Now there are a few games that use that space wisely. I am a Final Fantasy Fan and when I copied FFXIII to my HD it was around 42GB. I always buy the non-online final fantasy games. Even with Ratchet and clank it shows the quality in game and by disk space. This is one reason why I will continue to buy the Final Fantasy Series games. I expect by the time 20 is released it will take on average 10 years to complete. This is just my 2 cents on the whole issue.
Oh wow my head hurts from the post above..
Now that I know the special recipe to make good games, I can be like Sheen and WIN!
Size = Quality
Originally Posted by DeadMan2011
Originally Posted by Rzarector
Well you shouldn't need the bypass if you grabbed it before PSN went down. I grabbed the regular non PSN+ version and it works flawlessly.
+1 I completely agree. Anyone who can justify piracy because they weren't intelligent enough to do the research is just plain ignorant.
Originally Posted by John\Jack
If you pirate games that's fine it's your own decision. But don't justify it with stupidity like that. I admit I've pirated games but I would never justify it that way. I know the risks of using CFW.
The new FF was crap even though it was a big game. Games aren't that big so they don't need to take up all that space. Also yes games do take years to develop. When did you recall any AAA game that released in 6 months? COD is the only title that is yearly or biyearly and that is because of the fact that there are two different companies making it. The sports games are released yearly because they use the exact same engine each year with slight improvements.
Originally Posted by unimatrix725
But you are extremely naive to think that brand new games like Crysis 2, UC3, Brink, Rage, and all of them don't take years to develop.
Why don't you go to unity.com download the free license for the engine and start developing your own game. Then you will get a taste of just how much goes into developing games. I've been making a game with unity for almost a year and I'm nowhere near even alpha stage.
But size does not equal quality at all. After all the minecraft.exe is less then 1mb IIRC and that game is simply amazing. If the size of the game actually decided quality then how come indy developers can make master pieces without even so much as filling up 1 DVD?
seriously??? You're a moron if you want to justify pirating a multiplayer game based on cfw users bein unable to use psn. Get this clearly in your mind: if you BOUGHT that "$60 piece of plastic" there's nothing keeping you from using it legitimately to play online like it was intended to, just get off cfw and go to ofw and you won't have any issues using that $60 coaster!!
Originally Posted by xpyr0x