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Thread: Linux PSN Proxy looking for testers
  

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  1. #1 Thumbs up Linux PSN Proxy looking for testers 
    ][MoSCa][ is offline Registered User
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    Hey guys,

    I am looking for savy linux users to test my psn bypass proxy.

    If you want to volunteer, please keep in mind that by savy I mean:
    * Can download sources from a git repository
    * Can compile code from given repository
    * Have some idea on how to configure bind to do the DNS trick.
    * Ability to use tcpdump or strace are a plus.

    You should also be willing to risk you ps3 by replacing one of the certs on dev_flash with a custom one.

    My proxy will be simple, as config free as possible and will handle proxy requests for http connections and will also support a man in the middle transparent proxy mode for auth requests.

    Source code is available at:

    ps3proxy in ps3proxy - Gitorious

    You can use the provided cacert.pem as the cert file for your ps3.

    The given cert.pem is your psn certificate for the proxy.

    Currently they need to be placed on the current working directory, and can't be renamed.


    If you think you fit the bill and are brave enough (), check it out at:

    ps3proxy - Gitorious
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  2. #2  
    ondrovic's Avatar
    ondrovic is offline Member
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    Great work. Reading your FAQ I see you want to test it running on a DDWRT firmware enabled router? I have an extrat router a Dlink DIR-615 Rev C which I can install openwrt on if you like and we can see I we can get thisworking without the use of a computer.
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  3. #3  
    adambasord is offline Registered User
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    is there a tutorial provided with the download? might be a good idea to stick one in this thread no?
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  4. #4  
    ][MoSCa][ is offline Registered User
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    It is pretty easy to get it running:

    After clonning the git repository, just make sure you have g++, openssl-dev packages and libpcre-dev packages installed.
    Running make will compile it. The you just need to run like this:

    Code:
    ./ps3proxy -p 8080 -a 192.168.0.0/255.255.255.0  -s 443
    Right now it does not seem to work and I am trying to figure out what exactly what is the bug.

    This weekend, I'll probably review the steps in the tutorial to see if my code is missing any of it and test charles with my certificates, just to make sure they work.

    For the OpenWRT, it would be nice to get it running on OpenWRT, I'll see if I can download their cross compiling tools. I don't remember if they support c++ though.

    Ps.: The code is currently loading the cacert.pem and cert.pem from the current working directory.

    Ps2.: Remeber to replace the network with yours, otherwise you won't be able to connect. You can also add multiple -a lines
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  5. #5  
    ondrovic's Avatar
    ondrovic is offline Member
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    cool cool you can try and run the ruby version of ****Psn you would only need to install & configure ruby for linux then make sure to get the correct gems install. Just an idea. Hit me up via pm over the weekend if there is anything I can do to help.
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  6. #6  
    NChief is offline Member
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    wich advantages does this have over ****psn?
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  7. #7  
    ondrovic's Avatar
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    just another implementation and it is for linux
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  8. #8  
    ][MoSCa][ is offline Registered User
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    Quote Originally Posted by NChief View Post
    wich advantages does this have over ****psn?
    For me, the main one is that I think it is fun to code.

    I never used ****Psn, but I guess it will be doing almost the same.

    BTW, I logged on PSN for the first time today with my tool, so it is almost working.

    I just need to allow it to connect check what is the deal with:

    a0.ww.np.dl.playstation.net:443

    and if I should also treat it the same way I do with auth.

    Currently, my app is refusing connections there. This causes psn to log off when I boot up a game on my ps3.
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  9. #9  
    ondrovic's Avatar
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    glad to hear it just be careful as I am sure you have heard sony is starting to ban users
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  10. #10  
    ][MoSCa][ is offline Registered User
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    Yes. I just saw that.

    I wonder what would happen if we just replaced the console id in the auth stream
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