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Thread: Are SysCalls the Cause for BlackScreen Games..?
  

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  1. #1 Question Are SysCalls the Cause for BlackScreen Games..? 
    gumbaz is offline Member
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    Wondering what is the main cause for games that black screen are, when they are mounted to either: /app_home/PS3_GAME or to BDVD...?

    For instance with both Prince of Persia 2008 & Prince of Persia: The Forgotten Sands, they wont work by mounting them to either location = BlackScreens

    But If you modify the /dev_bdvd/PS3_GAME/ strings in their EBOOT.BIN files to point to another location like /dev_hdd0/game/G/1/ they work if you copy the games USRDIR content files into that folder and then create an XMB Boot Container containing the modified EBOOT.BIN file.. and this even works while in JB & non JB modes.. but there seems to be a drawback that you cant update games though using this method..

    So is it SysCalls from BM's that mount the PS3_GAME to the BDVD or app_home the reason that these games cant load properly? because they are using memory areas or something that that game needs to use..?
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  2. #2  
    Shodan is offline Member
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    Quote Originally Posted by gumbaz View Post
    Wondering what is the main cause for games that black screen are, when they are mounted to either: /app_home/PS3_GAME or to BDVD...?

    For instance with both Prince of Persia 2008 & Prince of Persia: The Forgotten Sands, they wont work by mounting them to either location = BlackScreens

    But If you modify the /dev_bdvd/PS3_GAME/ strings in their EBOOT.BIN files to point to another location like /dev_hdd0/game/G/1/ they work if you copy the games USRDIR content files into that folder and then create an XMB Boot Container containing the modified EBOOT.BIN file.. and this even works while in JB & non JB modes.. but there seems to be a drawback that you cant update games though using this method..

    So is it SysCalls from BM's that mount the PS3_GAME to the BDVD or app_home the reason that these games cant load properly? because they are using memory areas or something that that game needs to use..?
    That is the general conclusion why these games don't work. It's the same reason the game didn't work on 3.41 JB.
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  3. #3  
    [C*] is offline Running 3.55 Waninkoko v2.
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    I was hoping they would work on 3.55 CFW. No biggy of course with the XMB method.
    Quote Originally Posted by xiaNaix
    Mathieulh claims he's known about it for ages. He also, coincidentally, invented the internet, the wheel, and discovered America.
    Nothing against Math (legend). Next quote irrelevant to above lol.
    Quote Originally Posted by sabin1981 View Post
    OH FOR THE LOVE OF GOD! It didn't even take TEN posts before some twat bitched about something.
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  4. #4  
    gumbaz is offline Member
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    so what would be the other possible solutions then to get these types of black screen games to work as if they were ran from /dev_bdvd/..?

    cause the eboot.bin path hexing methods dont seem like a viable solution if the game needs to have updates or patches applied to it from PSN..
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  5. #5  
    [C*] is offline Running 3.55 Waninkoko v2.
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    Quote Originally Posted by gumbaz View Post
    so what would be the other possible solutions then to get these types of black screen games to work as if they were ran from /dev_bdvd/..?

    cause the eboot.bin path hexing methods dont seem like a viable solution if the game needs to have updates or patches applied to it from PSN..
    Mathieulh's method:
    http://psx-scene.com/forums/f118/you...thieulh-76693/ (You don’t need to patch lv2 to play backups - Says Mathieulh)

    Otherwise you can get updates working with the XMB method just fine for some games, although that was probably debug updates only right?
    Quote Originally Posted by xiaNaix
    Mathieulh claims he's known about it for ages. He also, coincidentally, invented the internet, the wheel, and discovered America.
    Nothing against Math (legend). Next quote irrelevant to above lol.
    Quote Originally Posted by sabin1981 View Post
    OH FOR THE LOVE OF GOD! It didn't even take TEN posts before some twat bitched about something.
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  6. #6  
    gumbaz is offline Member
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    Quote Originally Posted by [C*] View Post
    Mathieulh's method:
    http://psx-scene.com/forums/f118/you...thieulh-76693/ (You don’t need to patch lv2 to play backups - Says Mathieulh)

    Otherwise you can get updates working with the XMB method just fine for some games, although that was probably debug updates only right?
    yeah props to whoever decides to code a BM to do mathieulhs idea..

    but as for the updates working for XMB-Games I messed around with POP:TFS but wasn't sure if the update was being used or not though so IDK..?
    I tried messing with the debug update too but it was giving me a headache trying to figure out how the game eboot interfaced with the debug update eboot, so I just put it aside..
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  7. #7  
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    Jassbag is offline Helios
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    Quote Originally Posted by gumbaz View Post
    because they are using memory areas or something that that game needs to use..?
    Yes that seems to be the reason. It has to get worked around though. Think like you're a game developer for a minute and you'll get what im saying
    Can't handle more cheese
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  8. #8  
    [C*] is offline Running 3.55 Waninkoko v2.
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    If Level 2 is patched permanantly and not just in RAM, then would the problem cease? What about if the patch is edited to make sure the memory areas those games need is freed (but then could this make other games have issues?).
    Quote Originally Posted by xiaNaix
    Mathieulh claims he's known about it for ages. He also, coincidentally, invented the internet, the wheel, and discovered America.
    Nothing against Math (legend). Next quote irrelevant to above lol.
    Quote Originally Posted by sabin1981 View Post
    OH FOR THE LOVE OF GOD! It didn't even take TEN posts before some twat bitched about something.
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  9. #9  
    gumbaz is offline Member
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    do any of these new CFW and PKG patchers coming out fix any of these black screening games..?
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  10. #10  
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    donutpirate is offline Member
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    Quote Originally Posted by gumbaz View Post
    do any of these new CFW and PKG patchers coming out fix any of these black screening games..?
    Hope so.
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