Forum: PS3 Game Backup - Discussion about backing up your PS3 discs. Find up to date lists of working and non-working games, information on Rogero Manager and much more. Discussion of warez is not allowed.


The above video goes away if you are a member and logged in, so log in now!




 
Would you like to get all the new info from
PSX-Scene in your email each day?




Want to learn more about the team keeping you up to date with the latest scene news?

Read about them now!

Check out our Developer bios, too!

 


User Tag List

Thread: Possible foolproof XMB boot method found. No path editing required!
  

Results 1 to 9 of 9
  1. #1 Possible foolproof XMB boot method found. No path editing required! 
    [C*] is offline Running 3.55 Waninkoko v2.
    Join Date
    Sep 2010
    Location
    DEV0_HDD\GAME
    Posts
    2,058
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Quote Originally Posted by Nexus2k View Post
    I didn't manage to get it working. I tried with SingStar Takethat BLES0607. Had blackscreen with lockup on exit after I edited the EBOOT.BIN. The strange thing was, when I replace the eboot after the installation with an unedited (just unself'd and signed again) the game worked after I placed the files in USRDIR.

    So I'm thinking the path's in EBOOT.BIN aren't that important somehow. It just looks for the files there in first place and afterwards it looks for them in the current directory.

    I'll try it next with an completly unmodified EBOOT.BIN (the original one on the disk...)
    but takes again another 7 hours to getting home xD
    Let's start giving it a a go guys, particularly on games that aren't working with the BDVD to HDD EBOOT path editing method.
    Quote Originally Posted by xiaNaix
    Mathieulh claims he's known about it for ages. He also, coincidentally, invented the internet, the wheel, and discovered America.
    Nothing against Math (legend). Next quote irrelevant to above lol.
    Quote Originally Posted by sabin1981 View Post
    OH FOR THE LOVE OF GOD! It didn't even take TEN posts before some twat bitched about something.
    Reply With Quote  

  2. #2  
    gumbaz is offline Member
    Join Date
    Jan 2005
    Posts
    223
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    2
    Im pretty sure I just tired this with POP:TFS just for the hell of it after I read this post
    http://psx-scene.com/forums/677324-post729.html ([EASIEST GUIDE YET] BDVD into HDD/USB/CF/MS/SD EBOOTs.)
    but it didnt work, just kick me back to XMB..!!
    the EBOOT.BIN has a lot of /dev_bdvd/PS3_GAME/USRDIR/ strings in it.. So IDRK WTF the deal is..?
    Reply With Quote  

  3. #3  
    Shodan is offline Member
    Join Date
    Dec 2010
    Posts
    45
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Quote Originally Posted by [C*] View Post
    Let's start giving it a a go guys, particularly on games that aren't working with the BDVD to HDD EBOOT path editing method.
    This works for Star Wars Force Unleashed 2 - BLES00893, confirmed on 3.41
    Reply With Quote  

  4. #4  
    Display is offline Registered User
    Join Date
    Jan 2011
    Posts
    1
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    I'm not at all sure (no first-hand experience with those EBOOTs), but it could just be that some games use relative paths instead of or in addition to absolute paths. In this case, editing the EBOOT paths isn't necessary, but it probably won't work with many games.

    For games confirmed to work with this method, can anyone find evidence that relative paths are used?
    Reply With Quote  

  5. #5  
    [C*] is offline Running 3.55 Waninkoko v2.
    Join Date
    Sep 2010
    Location
    DEV0_HDD\GAME
    Posts
    2,058
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Quote Originally Posted by Display View Post
    I'm not at all sure (no first-hand experience with those EBOOTs), but it could just be that some games use relative paths instead of or in addition to absolute paths. In this case, editing the EBOOT paths isn't necessary, but it probably won't work with many games.

    For games confirmed to work with this method, can anyone find evidence that relative paths are used?
    Exactly what I was thinking if gumbaz had trouble with PoP: TFS.

    I guess in that case the priority with this method is games that don't appear to have any paths to edit and those that aren't working after editing.
    Quote Originally Posted by xiaNaix
    Mathieulh claims he's known about it for ages. He also, coincidentally, invented the internet, the wheel, and discovered America.
    Nothing against Math (legend). Next quote irrelevant to above lol.
    Quote Originally Posted by sabin1981 View Post
    OH FOR THE LOVE OF GOD! It didn't even take TEN posts before some twat bitched about something.
    Reply With Quote  

  6. #6  
    viper44 is offline Member
    Join Date
    Nov 2010
    Posts
    257
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    did dean ever release an autopatcher?
    Reply With Quote  

  7. #7  
    [C*] is offline Running 3.55 Waninkoko v2.
    Join Date
    Sep 2010
    Location
    DEV0_HDD\GAME
    Posts
    2,058
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Quote Originally Posted by viper44 View Post
    did dean ever release an autopatcher?
    This method doesn't need automation, but in any case Dean hasn't done one, although he has made a shadow feature in MultiMan which helps compatibility and if people want to play their games organised rather than via the XMB.

    However a guy called michaelss has made an autopatcher:
    http://psx-scene.com/forums/f188/upd...-3-55-a-75614/
    Quote Originally Posted by xiaNaix
    Mathieulh claims he's known about it for ages. He also, coincidentally, invented the internet, the wheel, and discovered America.
    Nothing against Math (legend). Next quote irrelevant to above lol.
    Quote Originally Posted by sabin1981 View Post
    OH FOR THE LOVE OF GOD! It didn't even take TEN posts before some twat bitched about something.
    Reply With Quote  

  8. #8  
    SniperMonkey is offline Member
    Join Date
    Jan 2011
    Posts
    40
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    1
    Providing i can understand what i am supposed to do, i will give I a try when i get home.
    Reply With Quote  

  9. #9  
    consume is offline Member
    Join Date
    Jan 2011
    Posts
    123
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    This method doesn't work with Tools of Destruction. Works with NUNS2 though
    Reply With Quote  

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •