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Thread: Open Manager - Now updated to v1.17 - KaKaRoTo Support!
  

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  1. #1 Open Manager - Now updated to v1.17.3 - CFW Support! 
    moh.sakhaii is offline PS3 Developers
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    Open Manager V1.17.3
    Just a quick update, a package with signed self to be installable on any MFW, but I recommend Waninkoko V2. It still does the job
    Follow me at twitter http://twitter.com/#!/moh_sakhaii

    V1.1 changelog
    ----------------------
    - Added the controller fix with the help of hermes, but he didn't know that his fix could screw some other games.
    - If you press R2, you will toggle the controller fix.



    moh.sakhaii@psx-scene


    Also an indicator for normal and patched mode will be available in version 1.12.

    Games that are fixed with Open Manager v1.1 patched mode
    -------------------------------------------------
    1- Street fighter 4.
    2- Super street fighter 4.
    3- Eye Pet (Move game)
    4- F1 2010 (everybody here eventually got it working )
    5- NBA 2K11.
    6- White Album (A Japanese visual novel/game)
    7- Racket Sports (Move game)
    8- Mortal combat (Move game)


    v1.12 changelog
    --------------------
    - Added "patched mode"/"Normal mode" labels to the top-right corner of the game-title screen.

    - game names will always show correctly after switching to "Normal mode".



    v1.13 changelog
    --------------------
    - The first state of the label is now corrected, as it was showing normal mode on start.

    v1.14 changelog
    -------------------
    It's a minor update
    - Corrected the spelling and grammar problems of the first release thanks to DJLO
    - changed the icon to what is provided by ir00t
    - The Open manager termination will be done without crashing if user presses the PS button and selects the “Quit Game” menu.

    v1.14.2 changelog
    ------------------
    Another minor update
    - You can now use left arrow and right arrow for page-down and page-up functionality in game list.
    - Free space will be shown below each device and notice that depending on the amount the unit will change to GB,MB,KB or B.

    v1.15 changelog
    -------------------
    - Removed that patch mode as it is no longer needed.

    v1.16 changelog
    -----------------
    - patched mode returns and now works for hermes V3 and previous versions that include peek/poke calls (v > psgroove 1.1)

    Notes: patched mode in hermes V3 is an aggressive mode for those of you who still have problems with hermes v3 normal mode, again do not use patched mode in normal games without issue or for normal operations like FTP/COPY.


    v1.17 changelog
    ----------------

    - Open manager has been built with the new SDK 3.40, Note that unlike some others that couldn't figure out how to build it with the libftp, it now builds with 3.40 without any problem.

    - PL3 is now fully supported and syscall35 is used although no compatibility is gained from this.

    - Previous payloads are still supported (PSGroove > 1.1), open manager detects your current payload and acts accordingly, therefore patched mode is still available for older payloads.


    v1.17.1 changelog
    -----------------

    - Reverted back to using SDK 1.92. There was two reasons for this. First to make it compatible with older firmwares like 3.15 and second, there is no reason to update the SDK just yet.

    - Mounting to app_home now works without problem.


    V1.17.2 changelog
    -------------------
    - A quick fix for people with fw < 3.40. Open manager no longer prompts these users to update their firmware.

    V1.17.3 changelog
    -------------------
    - Just a quick update, a package with signed self to be installable on kmeaw's MFW.

    Link: http://www.multiupload.com/TZ0N0SAVJ7

    For compiling the package my friend jtanner created a guide for installing the SDK (windows) and then compiling the Open Manager, thank you James
    It is available here: PS3 SDK Setup...
    Attached Files
    Last edited by moh.sakhaii; 02-18-2011 at 04:05 PM. Reason: Keep Up The Good work! @moh.sakhaii
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  2. #2  
    lostcross is offline Registered User
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    Hey, I am not very good at the whole coding deal. But wouldn't this work:
    if ((new_pad & BUTTON_R2))
    {
    if(peekq(0x80000000000505d0ULL) == memvaloriginal)
    {
    cellDbgFontPrintf( 1.0f-1.0f, 1.0f-0.07*1.0f, 1.0f, 0xffffffff, "Sync Mode");
    draw_square(-1.0f, 1.0f, 2.0f, 2.0f, 0.0f, 0x00022ff)
    pokeq(0x80000000000505d0ULL, memvalnew);
    }
    else
    {
    pokeq(0x80000000000505d0ULL, memvaloriginal);
    draw_square(-1.0f, 1.0f, 2.0f, 2.0f, 0.0f, 0x200020ff)
    }
    }
    So it would change the background when you toggle to the different modes?

    even get funky with it and have it bring up the yes no dialog

    dialog_ret=0;

    ret = cellMsgDialogOpen2( type_dialog_yes_no, "Want to switch to Controller Sync Mode?", dialog_fun1, (void*)0x0000aaaa, NULL );

    wait_dialog();

    if(dialog_ret==1)

    This is all prolly wrong. But you get the Idea. Anyhow Thanks for helping us all with the issues!
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  3. #3  
    moh.sakhaii is offline PS3 Developers
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    Thanks for your help, I'll see what I can do
    I'm busy replying to the flood of PMs
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  4. #4  
    eitach is offline Member
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    thanks, can u gave us compile file?
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  5. #5  
    moh.sakhaii is offline PS3 Developers
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    Quote Originally Posted by eitach View Post
    thanks, can u gave us compile file?
    you know that is impossible here. Read the first post, you'll know what to do
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  6. #6  
    Yngwiedis's Avatar
    Yngwiedis is offline Member
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    Because some of us have already modify the open manager to our needs its easy for you to post just the changes ?
    Dont forget to mention what files we need to change and what lines.

    Thank you.
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  7. #7  
    talmagal is offline Member
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    got this working with my version for now i just have it pop back up that big blue box when your in the mode

    i couldnt modify your version but was able to modify mine to match your weird kept getting erros when copiling still get errors from time to time

    then agn imma guess moh is in linux and im in windows lol

    i just have to reconfigure how to switch modes back and forth for mine

    nice work moh

    Code:
    main.cpp: In function 'std::uint64_t peekq(std::uint64_t)':
    main.cpp:487 warning: 'out' is used uninitialized in this function
    thats the only errors i get when compiling and cant seem to initialize that out without cuasing other problems.

    stupid global initialization
    I'm Looking For An Alien Toilet To Park My Bricks, Who's First?

    -DNF
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  8. #8  
    yoshi314's Avatar
    yoshi314 is offline linux junkie
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    we should really have a repository for that app. and people collaborating on it.

    otherwise we'll have dozens of different modifications.
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  9. #9  
    talmagal is offline Member
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    yea but that happens lol the way my version works it gives a good amoutn of background customiztion for each game in your collection

    others might just want one background for all with the icon0

    im making some progress but stupid obm does not like any png files other than 480 w and below

    or else i would give the option to load the pic1.png that normally loads with games
    I'm Looking For An Alien Toilet To Park My Bricks, Who's First?

    -DNF
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  10. #10  
    moh.sakhaii is offline PS3 Developers
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    Quote Originally Posted by yoshi314 View Post
    we should really have a repository for that app. and people collaborating on it.

    otherwise we'll have dozens of different modifications.
    Yeah, I'll do that for sure.
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