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#1
Help modifying, last step!
Help modifying, last step! –
01-04-2011,06:06 AM
Hey
I did this
1. Open EBOOT.BIN in a hex editor of your preference.
2. In EBOOT.BIN, look at the SELF control info, if you see anything resembling the game titleid, it's an NPDRM SELF and this guide won't work, give up.
3. Use readself on EBOOT.BIN to get information about the encrypted metadata sections.
4. unself EBOOT.BIN eboot.elf
5. Open eboot.elf in a hex editor of your preference.
6. In eboot.elf, go to every encrypted metadata section (now decrypted), copy its data, and replace the encrypted data in EBOOT.BIN.
7. In EBOOT.BIN, change SELF header to indicate it's FSELF.
8. In EBOOT.BIN, change SELF section headers that are marked as encrypted to say they are not encrypted.
Now i have an EBOOT.BIN with all that this say, now in readself says that metadata its decrypted but now...what i do?
The TUT says:
9. If the game is a newer SDK version (like GT5, which is 3.50), in EBOOT.BIN, find the .sys_proc_param segment and change the SDK version to something earlier, such as 3.41. This will probably cause crashes in games that actually use newer SDK features that are not available in earlier SDK versions.
10. Save EBOOT.BIN
11. Cross fingers, run game, hope it works.
My EBOOT.BIN modified does not have readable text :S
Help please
Thx in advance
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